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femhalf

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Posts posted by femhalf

  1. Sansar is failing because it's first and foremost designed for VR users and not for desktop users.  It's not just Sansar though, but i've seen this in all the other VR startups, such as VR Chat, High Fidelity, and Altspace VR.  You have to wonder why these devs would jump straight into VR design when it's such a niche segment.  They're doing everything in reverse.  They should be building the platform for desktop users first, then slowly develop for VR users as the VR userbase becomes adopted by more people.

    Linden Lab had it right the first time when they were developing their VR viewer for SL.  I tried it with the Oculus Rift and it was actually amazing.  This was probably four years ago, but imagine if they continued to develop it further.  It would've been refined and stable by now.  On the other hand, i'm not a developer though, so there was probably technical VR limitations in SL preventing further development.

    TL;DR:  Develop for desktop users first, then gradually develop for VR users.

    • Like 4
  2. It will only evolve as long as the revenue comes in.  I doubt it will last another 15 years though.  I don't know of any multiplayer game or online world that is 30 years old.  The feeling i got from LL, was that Virtual Reality was going to bring in an entire new userbase to Sansar, while leaving SL to fade out on the side.  This was probably their vision and "evolution" of SL and it's userbase.  The problem is, it hasn't been widely adopted yet.  Linden Lab was actually developing a VR Viewer for SL but then abandoned it and focused on Sansar,  because they see it as the future.  Whether it happens, is yet to be seen, but it's not looking good for Sansar or any other virtual reality world out there.  The only one with mild success is VR Chat.

  3. It's impressive but it has no staying power in an fps game.  Fortnite doesn't have the infrastructure or tools for recurring events such as this.  Even if they did, the novelty would wear off quickly and people would just go back to their regular FPS game.  VR Chat would actually be a better platform for hosting concerts such as this, if  we're talking about attracting a similar audience such as the one in Fortnite.

  4. There's actually a loophole to see if someone is online.  I'm not sure if it's intended or not though.  I also don't know if you can do it using the regular SL viewer.  So anyways, you can check if someone is online if you're both in the same group, and if that group has enabled it's member list to be available.

  5. Just a short list...

    • Hair:  Doux, Modulus, Vango, (facial hair: volkstone)
    • Skins:  L'etre, Stray Dog, Clef de Peau
    • Clothing:  Cold Ash, Gabriel, etham
    • AO:  Vista Animations is probably the top store currently, but there are various alternatives if you don't want to look the same as everyone else.

    Just search online for SL Men's fashion blogs and you'll get some ideas.  As someone above mentioned, join Men Only Monthly events.  There's also L'Homme, Swank, Man Cave, The Men's Dept.

  6. On 12/22/2018 at 9:56 PM, Bree Giffen said:

    SL needs a reboot. Not a Sansar reboot but an SL reboot. Some might say that SL has already made a huge leap in the past few years. Everything made out of prims and system avatars have changed to mesh produced with outside programs. That's quite a sea change. The problem still remains that SL is too complicated. There are just too many mouse clicks needed to do things. There are a lot of tutorials but a good design needs to be intuitive. The mesh rebirth seems to show that SL can survive a reboot. This idea needs something more though. It needs all the building tools to be built into the viewer again. An easy to use 3d -creation tool built into SL with animation, sound and scripting. I think that's asking a bit much of LL though. 

    The closest thing to a reboot currently, is High Fidelity.  The last time i checked, it has almost all the freedoms as SL does.  The lack of content creators is a major problem though.  The ones in SL do not want to migrate yet, if ever.  There's also the clunky UI and frustrating creator pipeline that gives creators pause, so i can understand why they are hesitant.  Their blockchain model is also another factor, as well as their currency and marketplace.  Not many creators are willing to abandon an established process for a different model.

    The next best thing is Sansar, but it is has a lot more restrictions than either SL or Hi Fi, specifically adult content, which is probably a deal-breaker for many SL users.

    I seriously doubt Linden Labs would create a sequel to Second Life after putting so many resources and work into Sansar.

    SL users need to make a choice when the inevitable arrives.  Migrate to another platform, such as Opensim, Sansar or Hi Fi, or stay until the bitter end when SL finally shuts down.

    edit:  oops, i forgot to mention Sinespace.  That's another alternative and probably the closest thing to SL besides opensim.  It also has one of the worst UI's i have ever used.

  7. 27 minutes ago, KanryDrago said:

    there is a ton of stuff to do in sl except events, shopping and sex. The fact that you think there isn't says more about you than it does about sl

    I meant in general, since the most popular activities fall under the umbrella category of events, i.e., clubs, RP, shopping, conferences, etc.  There are a few exceptions such as photography, gambling, raising breedables, and FPS/shooter games.  These are generally not as popular as the former though.  That was kind of my point.

  8. 15 hours ago, angelikiinha said:

    As many of you must know, LAQ (http://maps.secondlife.com/secondlife/LAQ/121/113/76) is offering Noelle head for 300L. The normal price is 1500, if I'm not wrong.

    My question is: even being obviously so cheap, do it worth the price? I'm asking because it's the head and nothing else, not even a very basic HUD - you are adverted to buy the HUD separately for 3000L. Will it work well without HUD (no animation, no remotion of hair base as it seems, etc)?

    To be honest and maybe ungrateful, seems like a trick to sell HUDs. Even full bodies gift like Altamura's have a basic HUD. Maya, given by Akeruka in last June and today at 4999L, had a HUD (?)...

    It's still cheaper than the alternatives out there.  Catwa is $5000 for each head and hud.  At this point, i would have expected them to lower prices on their older heads, but nope, they're trying to squeeze every last linden dollar out of people.  Lelutka is around the same price last time i checked.  I'm glad they have competition now though.  Hopefully more people stop supporting their price gouging.

    • Like 1
  9. 3 hours ago, KanryDrago said:

    Tell you what lets do a test....non creators who are excited for sansar please drop a post

    To be fair, the same can be said for SL.  There isn't much to do for non-creators, beside events, shopping, and sex.  Sansar already has both shopping and user created events (experiences).

    • Like 1
  10. 8 hours ago, Solar Legion said:

    Oy .... Here we go .....

    If Sansar is a Platform then it needs to be listed under the Software category - period.

    It isn't, it is listed as an Early Access Game.

    Argue all you'd like, extol Sansar's virtues all you like, if your argument is that it is a Platform then it is incorrectly listed.

    This reminds me of the debates on whether SL is a game or virtual world.  We've come full circle with Sansar again. 😄

    • Haha 1
  11. 7 minutes ago, Callum Meriman said:

    Gunna have to majorly disagree with you there. Do a youtube search of "character customisation" sometime. In fact, clothing and weapon skins from lootboxes are one of the biggest money earners in the entire sphere of gaming.

    I've spent days on my BDO avatars, and it's the same in most MMORPG's, the level of character customisation can be extremely high.

    I probably should've worded it better, because it seems people are missing my point.  I'm talking about detailed avatar customization as it is in SL, with sliders, appliers, attachments, etc.  Other games use pre-made objects made by the developers, such as Fortnite skins or lootboxes.  I'm not arguing against that, because those are definitely popular.  I'm talking about user-generated content, such as Catwa or Maitreya, or IMVU's own character customization process.

  12. 14 minutes ago, Chic Aeon said:

    I completely disagree. I have been over there CREATING almost every day. Some were items I made long ago and redid. Others were original to Sansar. I have learned a ton there and Sansar is filled with very creative people. Who do you think makes all those experiences?

    These are experiences made TOTALLY BY ME.    I have others that are not published yet. 

    https://atlas.sansar.com/experiences/chicaeon

    I am getting a bit peeved about all the comments from people who obviously know nothing about the platform.

    Get a life or be quiet. Geez. 

    Calm down.  ;)

    I should've said, that it's not a platform for creative freedom due to all the restrictions.  I'm not just talking about adult content either.  I'm also talking about experiences.  The process in SL is a lot more streamlined.  Creators can upload, drag and drop objects freely, then change things on the fly.  From what i've read and seen, you cannot do that with Sansar experiences.  Correct me if i'm wrong though.  Creators also have the ability to build within SL using it's tools.

     

    22 minutes ago, Wulfie Reanimator said:

    This is a MASSIVE over-simplification, arguably very narrow-minded, and just plain wrong.

    Gamers, just like the non-gaming SL population, love to customize/personalize their own in-game character. In fact, gatchas and other paid aspects of character customization are one of the biggest sources of revenue in the gaming industry (for better or worse). Gear-based games even get dubbed things like Fashionframe (Warframe) or Fashion Souls (Dark Souls).

    To pretend like no gamer wants to customize couldn't be more wrong, and then going on to say that the VR Chat population just imports someone else's work as-is and pretending like that's also the entirety of Steam is ridiculous. (I guess you're going to conveniently look past the fact that this is very common practice in Second Life as well...)

    Yes, it's a generalization, but it's not entirely wrong.  Gamers do not like complex building tools or complex avatar customization.  If they did, then virtual worlds such as SL, Opensim, Sinespace, IMVU, would be popular.  Black Desert Online has one of the most advanced character customization tools on the market, yet, it's not that popular within the BDO community.  Gamers focus on other activities within the game instead.  Same happens in SL and other virtual worlds.  People are more engaged with events and activities.

    Sansar and High Fidelity are struggling because they expect the average user to create content.  The average gamer isn't going to learn Maya or Blender just to create a detailed avatar.  They love pre-made objects and avatars, and this is why VR Chat is currently the most popular virtual world.  Most of them are Steam users with a large presence.

    SL is the exception though because it was one of the first to do it and established a foothold with people who do like creating things.  You can't seriously think that even 1/4th of the SL userbase are creators.

    • Haha 1
  13. Steam users are entirely different than SL users.  They are not creators or people who like to customize avatars.  They are mostly consisted of people who like building things with prefabs, such as it is in Minecraft.  These people usually upload pre-made avatars and objects from popular 3D websites such as Sketchfab and Unity.  They are the same people who like to import things inside of VR Chat.

    If there was ever a mass exodus from SL, then Sansar would be the wrong platform to migrate to, because it's not a platform for creators, or for detailed avatar customization.  The only real alternative would be High Fidelity.  It's got major flaws though, such as their non-intuitive UI and creative process.

    VR Chat would be another alternative, but the fact that there isn't a 3rd person viewpoint is a deal-breaker for most SL users.  There's also no building tools (they've become pretty much irrelevant in SL these days too though).

  14. 39 minutes ago, Skell Dagger said:

    1. If people are happy with their non-mesh avatars they have no need or desire to find 'alternative ways to get mesh', so this point is irrelevant.

    2. They have every right to complain about mesh users who regard them as inferior, 'unkempt', 'disheveled', and 'lazy', just because they don't want to wear mesh.

    And I say that as someone who is fully meshed-up and the owner of god knows how many Bento mesh heads.

    Three examples (out of hundreds) of different looks I had before I got fully meshed-up -

    nonmesh.png.4ad0d26b82dace14305ea818d232056c.png

    Unkempt, disheveled, lazy, and the equivalent of 'someone who doesn't shave*, comb their hair, or dress nicely'? Oh, sure. 9_9

    *Oh god, I have neatly-trimmed facial hair in my third pic! *GASP!* My point must be rendered null and void!

    Looks good in pictures, but you will see all the flaws of the old system avatars in game.  Creases around the nose, blocky areas around the eyes, protruding chest area,  wrists, feet, etc.  It's an inferior system.  Mesh avatars fix all those problem areas which makes them superior.

     

    • Haha 1
  15. 49 minutes ago, LittleMe Jewell said:

    There are non-mesh folks that do take care of themselves and dress themselves with quality clothing, but just don't want a mesh body.  There are many of us that have a mesh body, but don't like the current mesh heads and thus don't want one yet.  So non-mesh does not mean the av is wandering around disheveled.

     

    Being non-mesh does not mean the person is lazy either. 

     

    This assumes that everyone wants to get mesh.

    I don't think people are complaining about mesh users in general, but about some mesh users thinking that all non-mesh users are inferior to them.

    I was using an analogy, a bad one at that, but the point still applies.  I didn't necessarily mean that all system users are unkempt.  Many are lazy though.  They still look like they were from 2009, with their face lights on, prim hair, t-rex hands and broad shoulders, freebie furry avatars, etc.  It's downright embarrassing to the SL community.

    And yes, it is inferior, because you're using older system models made by Linden Lab since 2004(?).  Mesh models are superior in every way, except for some slider options which is really the fault of LL's old avatar system it's built on top of.

    • Haha 1
  16. I don't think it's shallow at all.  Think of it like real life.  Do you go out with people who look disheveled and unkempt?  If so, then your standards are low.  I wouldn't want to go places with someone who doesn't shave, comb their hair, or dress nicely.  I guess it really depends on the occasion though, but the principle still stands.

    There are various ways to get L$, and there's really no excuse for not upgrading your avatar to mesh.  There are plenty of free bodies and heads these days.

     

    EDIT:  If we're talking dating or SLex here, well, some of us put a lot of time and effort into our avatars, so i expect others to do the same.

    If people are happy with their non-mesh avatars, then it's fine, but they don't have the right to complain about mesh users either, since there's so many alternative ways to get mesh.

    TLDR: Stop being lazy and get free mesh heads and bodies.  Use google.

    • Like 1
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