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Vaene91

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  1. Ah well thankyou for all the information. I guess the way I am doing it is fine
  2. So manually uploading textures seperately would be the better way to go then? I also have tried to get Open Collada to work with max 2014 and it just keeps throwing up errors so I am just using the Autodesk .dae file exporter
  3. Hi there, I have a mesh that I am trying to export from 3DS Max 2014 and import into SL. The mesh itself works and will appear in the upload screen of SL but it does not show any textures and I have to manually upload the texture and apply it to the mesh. I have created UV's for the mesh and the texture is applied to the object in max. Is there something I am doing wrong with exporting the object from max? Side Note: I should mention that I can login to the Aditi Beta Server and everything works fine. The model imports with textures applied to it and I don't have to upload a seperate texture to get it to work.
  4. Mostly like a normal friendship, we talk and we be friends like normal but I also am there to use as a therapist to help if you need to talk to me about things you would otherwise not feel comfortable talking to other people about.
  5. Hi everyone, I am a 24 year old male from Australia. Have just started SL a few days ago. Have adopted a RP style where my in game character is an imaginary friend for people to talk too. He is a little devious and a little quirky at times but generally fun to be around. Am interested to see if there is anyone that is interested in being his friend. (Side Note: I am not on all the time but I am on frequently. Not looking for a relationship of any kind just looking for friends and to see if my experiment of being an imaginary friend can actually help people!) Thanks for your time!~
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