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ReneeThesium

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About ReneeThesium

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  1. Just to make sure I understand things... in regards to the current mesh bodies available, I'm thinking they will be unaffected by Bento's release *unless* you want them to work with things like new hand movements, animations. In which case, there will have to be an update of some kind. Am I anywhere close to being correct?
  2. As has already been pointed out, customers - myself included - are going to be more interested in getting the face to look *exactly* the way they want it than in limitless expressions. Think for a minute. Whether it's talked about directly or not - SL is about your avatar, human moreso than any other - being absolutely, completely, unique - the 'you' that you want it to be. For years now, that has been possible. Then mesh avatars evolved, and there was greater detail and depth and .... wait a minute. I'm stuck with what someone else wants me to look like. Then evolved the ability to custom
  3. Right up front, MicheloudIgnatio, This is not aimed all at you. You were just a conviented post to reply to. People, get a grip. This entire thread was created to discuss and give feedback for Project Bento. Remember that? New bones, possibilities for improved animations, all of the various mechanics and considerations to make that happen? Now where in that was there anything about classic vs mesh avatars, clothing of any kind, the dog ate my laundry, or Oh My God I fell through my Mesh stairs. Project Bento. Bones. Skeleton. Rigging as related to animations. Weighting as related to an
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