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Angelina String

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Posts posted by Angelina String

  1. This is almost uncanny, stumbled across this place earlier - and I swear, within 30min I can be at a spot that looks exactly like this (Give or take a fox or two :))!

    Snapshot_547.thumb.jpg.524a7435e295d421c2c892187e1a0a50.jpgSnapshot_566.thumb.jpg.e0f5ffc80659d1e7cffe3f84c3a7d0f3.jpg

     

    Well, OK then - the mountains in the back are a bit less dramatic, and there might be less snow at the moment - but I used to go skiing over the ice between the small rocky skerries/islands (with tiny cabins on many of them...) in earlier winters :)

     

    • Like 22
  2. Out flaunting my new jeans (after all the honourable mentions in this thread: Evani Anita Fullpack bought at Hop & Shop)  in Dox' Tokyo, with a new beanie as well :)

    Trying to decide which energy drink to have - not familiar with these brands...Snapshot_020.thumb.jpg.a1b5a3f96fed7698c64a81819fec4a73.jpg

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  3. 4 hours ago, Alyona Su said:

    I use the term "lens distortion" because all photographic distortion is colloquially called "lens distortion". I bring this up because most specific terms used here and everywhere are misnomers in most cases, for example, as LL love to harp: it's a "region", not a "sim" and if we want to get specific on correct terms: these are not and never will be "photographs" - they are screenshots, though Linden Lab calls them "snapshots"

    //JustSaying.

    I could say so much, but I'll stop here:

    I don't do screenshots, I render images...

     

    And that's it from me, not a word more about tech stuff here - I solemnly swear!

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  4. 7 hours ago, Alyona Su said:

    There IS a  difference. The simple answer is that the default viewer "camera" view gives you a bigger nose than usual. I't's like looking at a mirror through a glass globe: it is distorted. When you "zoom" you are removing that distortion and seeing the true shape (it's like flattening the glass sphere - the more you zoom, the flatter the sphere, the less distortion happening).

    It's called Lens Distortion, based on how much of the lens is being used (the curvature of the lens) - here is a "lay-persons" explanation: https://expertphotography.com/what-is-lens-distortion/

    Well, since I don't seem to be capable of keeping: 1. my big mouth shut and: 2. my promise from earlier post to not post offtopic stuff in this thread - I'm at it again...

    Taking the risk of being labelled as an annoying nitpicking something, I must comment on the above and say that the "bigger nose"  is due to Perspective Distortion, not Lens Distortion - as mentioned halfway down in the linked article above...

    Lens distortion is more or less constant regardless of how far from or close to the object you are taking a picture of, perspective distortion varies with the distance.
    Advanced photo software has the lens distortion of different model/brand lenses build in so that you can remove lens distortion made by a specific lens more or less automatic - not that easy to correct perspective distortion...

    Snapshot_007_cr.thumb.jpg.13af2392426570e053da6df9ba631929.jpg

    *added a photo with no other intention than to make this post a tiny bit more interesting and on topic...

     

    • Like 13
    • Thanks 1
  5. 45 minutes ago, Coby Foden said:

    So there are two things which affect the depth of field (DOF) in SL snapshots:
    f-number
    Foc length

    1

    Well, there's more I guess, as in real life :D

    Focus distance and CoC (size of film/sensor/rendering resolution) also affect the DoF.

    Actually what I do to get approx the same DoF in my files as initially on screen is to do all the focus settings and get this how I want the pic to look.

    I then adjust the CoC in Phototools according to the difference between the screen resolution and the resolution of the file I'm saving to. The screen now gets blurrier, but the file will be as the screen looked before I altered the CoC.  By doing it this way I'm keeping the properties of the simulated lens in the rendered version, I get the same focus depth as on the screen (same focus distance in front of and behind the set focus point etc)  and the end result is more predictable than adjusting f-stops, focal length etc just to get more (random) blur in the end result...

    (Oh ****, there I started on the  bit I left out in my last post - the reason I get so excited about this is because i love my job and part of my daily doings is to combine photos/film with computer generated graphics, and I obviously need them to match perfectly in focus depth etc.. What frustrate me and makes me fumble around to get some decent results are the off-standard units Second Life is using, ie. I'am used to a CoC of  0.03mm for 35mm film, what the h*ck is 10? And is SL FOV horizontal, vertical or diagonal (most prob diagonal, but still not sure 🤔) - why can't they do standard units 😠 )

    But what-the-h**k, guess I'll better be roaming around enjoying/exploring SL instead of trying to get a free viewer to behave like expensive cameras and software  - I'll promise to never again pollute this thread with this tech/theory sh*t :D

    Edited to get the focus off of my self-centred pretentious rant, and better focus on the actually useable tip...

    • Like 2
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  6. 2 hours ago, Scylla Rhiadra said:

    That’s not what focal length does (I think whoever wrote that tip got it confused with f-number.). In real life photography, a higher focal length produces a narrower angle of view (View angle in Phototools.). And a smaller focal length produces a wider angle of view.

     

    That's another thing that reveals that Myra does not have a complete understanding of optical theories and how they work out in practical use... Focal length does indeed have an effect on the DoF, as well as aperture (f-number). Using a longer focal length at the same f-stop and same focus distance gives you a narrower field in focus.

    (and here I started a long and boring explanation on how this works in theory and practical use since I need to know this for my day job, but this is a place for beautiful pictures of lovely avatars, not long and winding stuff about optics, 3D rendering and all that jazz :D - those who against all probabilities should be interested in discussing these and other things regarding photo and 3D-stuff are more than welcome to jump over to my place and have a chat inworld some day ;) )

    And another thing - when you need to overdo the settings to get the same DoF in the rendered file as on the screen, that's because your screen resolution and the file resolution does not match, and thereby acts as having two different CoC's :D:P

     

     

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  7. And I pull myself back to topic shamefully admitting that I have not changed since yesterday - well I kind of had, but I went to the Angel Manor and the gown from yesterday was absolutely right for that occasion ;)

    2059400803_Snapshot_458-Copy(1).thumb.JPG.1a2aa11e08b9f2e73956aae524195ed5.JPG

    And, lo and behold, after all that I wrote earlier - I shoot wideangle, wider than standard SL actually... 

    • Like 14
  8. Well, then :D - I'll give you my high-brow, elitist, purist explanation on why I prefer the ctrl-0/8 method over a slider. I only (well in studio/staged shoots anyways)shoot with prime lenses/fixed focal lengths due to better image quality/wider aperture compared to zoom-lenses. Using a slider to select FOV is kind of zoom'ish to me, I must have the feel that fixed steps in FOV give me, 5 x ctrl-0 gives me the feel of changing from a fixed 35 to a fixed 105 :P

     

    42 minutes ago, Orwar said:

    For most portraits where I want to include the upper body I just go to .600. Actually I think I use .600 even if I do facials...

    Your .6 radian FOV is about a 70mm, and that's quite acceptable in my book for that use - I just do not like to stand so close to the model when shooting - a 105 makes it possible to take a few steps back to get the same framing, models tend to relax a bit more without a big lens up their nose (Not so much a problem in SL though :) )

    (And I hope y'all get the joke here - i'm not thaaaaat stuck up :D)

    • Like 3
    • Haha 4
  9. 6 minutes ago, Orwar said:

    - I have -no- idea what exactly the numbers on that slider correspond with though.

    Field-of-view measured in radians...

     

    7 minutes ago, Clover Jinx said:

    I think most of what I've learnt about SL photograpy (how to translate my RL photo knowledge into SL) is from Myra Wildmist - much from this article:

    https://kultivatemagazine.com/2016/07/25/sl-photography-simulating-popular-lenses-in-phototools/

    My only comment to this article is that she's a bit of the target when she's comparing the standard view in SL with a 50mm - a FOV of 60 degrees is closer to 35mm and thereby the standard SL-view gives you a much more pronounced wide-angle effect than a 50mm would...

    • Like 3
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  10. Regarding the photo advice going on here now - what did the (almost) most for me was the discovery of the ctrl-0, ctrl-8 and ctrl-9 key combos :)

    Snapping closeups in the SL standard view had that typical wide-angle lens effect, and while this might be a desired effect, for me it was mostly not.

    Being able to use the ctrl-0 and ctrl-8 to zoom out and in and Alt-⬆️ and Alt-⬇️ to move the camera position back and forth opened a whole new dimension to me - being able to use the camera just like a real camera :)

    Let me show you:

    fov.thumb.png.8eb8e3b445084bcd5a5b237e385ed55e.png

    This is my good friend Cara, headshot taken with 4 different fields-of-view (FOV). The first, the standard SL FOV equals roughly a 35mm camera lens on a 35mm film or fullframe digital camera, not a flattering choice, neither in SL or RL, for a close-up portrait/headshot. Pressing ctrl-0 twice narrows the FOV a bit and you have to take a few steps backwards to get the same framing - this gives you a 50-55 mm equivalent FOV, better - but still not there... Two more presses on the ctrl-0, and we're at a 85-ish mm lens, and now we're getting close :) Might even be a perfect choice - depending on what you're going for, and how far from your target you're standing/what you are trying to frame... Two more presses on the ctrl-0 and 120mm is what we are shooting with now - very nice but perhaps a bit over the top, we are starting to notice a kind of flattening/compressing effect (not quite pug yet but :)... ), so I'll think we'll stop there :)

    My current fave for portraits and even half/full body (in RL and SL) is a 105mm, or pressing ctrl-0 five times from the standard view (ctrl-9 takes you back to the standard FOV) -  I start there and might zoom in and out a bit with ctrl-9/8 until I have the distortion/compression/separation as I want it... And then there is the DoF-bit of course, but  that's a completely different story (actually not, but anyway...), so I'll stop here :)

    And while I'm at it, can all you head-makers out there (at least Lelutka ;) ) learn from LAQ and give me the option for having two slightly larger than the rest front teeth - that's soooo cute :D - look at her!!!

    • Like 5
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  11. Felt like sharing my faves too :) High waist from Addams - I sooo love high waist jeans :D

    Snapshot_404_cr.thumb.jpg.af283fb8694ab8e4ee39659e8aa1571c.jpg

    Goes with my high sneakers, my Martens and even my wellies...

    Snapshot_407_cr.thumb.jpg.87cd0f375f4512b0e4657158e9fbfdba.jpg

    Even snug enough at the top to fit under hoodies and jackets (some atleast...)

    Snapshot_401.thumb.jpg.c51e1ef9cdedffd4a7aaaf3163406839.jpg

    • Like 9
  12. Thank you! I now got 3 new hairstyles :D

    The one from Studio Exposure was originally intended for Genus heads (Came with Genus applier hairbase) - but the actual bun was unrigged and a perfect color match to my Lelutka Rosamund Hairbase :D

    Snapshot_347_cr.thumb.jpg.f14a9c0be68348387ccb744808439636.jpg

    • Like 1
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