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cubodo64

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Everything posted by cubodo64

  1. Hiya, i'm trying to make clothes for a specific body mesh, and it says it uses the normal SL UVs. I was wondering if there was a version of the normal SL male body I could paint on in something like 3D-Coat. While I could just grab a 2D UV and paint over it, it'd be much easier to deal with seams and such if I could use it in 3D-Coat. If anything like this exists, i'd love to know where I can get it! Thanks!
  2. That did it for the detachment, thank you! I suppose i'll just have to deal with a slight idle.
  3. When I mean stock still, I mean not doing any other sort of animation save for the one I put on it, where really only the hands and feet are moving. The avatar should be more or less frozen otherwise. The chest still seems to do a breathing animation. e: Also, is there any event that can activate when an object is detached? It seems like it'd be attach("NULL_KEY") but that just brings up a syntax error. The override doesn't seem to stop when the object is detached normally.
  4. So, I currently have an object that, when worn and then clicked on, puts an avatar into a pose and overrides/replaces animations with permission. I want them to go back to normal when the object is put away, but i'm not sure how to do that. Another, albeit less important issue i'm having is that despite putting the animations at high priority, it seems like the body_noise idle is still happening? The avatar is meant to go stock still but they still sort of move. Not sure if this is the right place for that one but I thought it might still be worth asking.
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