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DS Diavolo

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Posts posted by DS Diavolo

  1. These steps (short version) work best for me:

    1. Import the MakeHuman character (best height: 185cm) with the opensim-rig (26 bones) to blender

    2. Use the Avastar Transfer-Tool, choose Extended Rig, Repair Rig

    3. Unbind from armature, delete the skeleton

    4. Alter the location of the meshes (eyes and so on too) slightly (0.015) and apply

    5, Add new Rig, extended-only rig

    3. Go to the Appearence-Tab, select 'skeleton' and shorten the neck length (and the hands too, but that is another project), best for me to 34, so that the face-bones are in place.

    4. Set bind pose and bind to armature (bones).

    5. Export with Avastar

    Yes, I made animations too, but this is not that easy, because teeth and tongue have to be weighted manually.

     

  2. Maybe it could be helpful a little bit to compare with the MakeHuman default skeleton? The hands are working fine with animations, and the number of bones is almost the same.

    Edit: Sorry I forgot to add that of course I had in mind, that this might simplify the Avastar-transfer tool (MakeHuman -> SL-Avatar) :matte-motes-big-grin:

    

  3.  I dn't know much about rigging and weighting, I'm even not really familiar with Blender :matte-motes-confused:

     

    But with Gaia's suggested modifications I was able to animate the Makehuman Avatar without other changes (no additional weighting). Please have a look at the smooth faceanimation (I need it for a special machinima).

     

    (sorry, I don't know how to embed a video :smileysad:

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