Jump to content

CordeliaDeLear

Resident
  • Posts

    43
  • Joined

  • Last visited

Everything posted by CordeliaDeLear

  1. OK, thanks for your help but I wasted an age trying to rectify it then it was so simple. I checked the individual ao settings and "group share" was not checked so I went through all 40 changing that (that was a helluva experience because you have to wait a few seconds after changing each one and then it sets your view of the list of ao's back to the start so you have to scroll through them again and, for the life of me, I couldn't understand what group share had to do with anything) and just got to the second to last one and realised that it had all been a waste of time because it had "no copy" on it (I should have read your first sentence properly and checked first, lol!). So, including that one in selecting the group of ao's as a whole, was preventing the copy of any of them to the inventory folder. Why it didn't copy all of them except that one is beyond belief. Anyway, all fixed and thanks for your help.
  2. This is what the pertinent (I assume) permissions look like for the two objects. I can drag the ao's from the left hand one to a folder, no problem but neither my friend or I (after she has sent it to me) can drag the ao's from the right hand one. The only difference is the Anyone: Move box isn't checked (and we can't check it) in the right hand one and E: has no parameters, as opposed to the left hand one that has V T (and I can't find the explanation for those anywhere).
  3. Why would I need to? She has sent me her hud. Doesn't that make me the owner? Why can't I extract the ao's from it when I can extract them from my own version of the same hud? What is preventing her from extracting the ao's? Anyway, she doesn't have a problem using the dance floor hud.
  4. I have a hud that contains dance animations. I have a dance floor which has a hud that contains dance animations and it can be added to. I copied the ao's from the first hud to the second by editing the first one, dragging them to an inventory folder, then editing the second one and dragging them to it from the folder (ooi, can I edit two objects simultaneously?). My friend, who is also an officer in my group, at the property where the dance floor is, has essentially the same hud as me with a different set of dance animations. I assumed that she could send me her hud and I could use the same process to copy them to my dance floor hud. I get the hud from her ok but when I try to drag the ao's to a folder it won't let me. So, I figured that she could drag them to a folder and then send me that folder but she can't do it either. The only difference I can see is that the Anyone: Move box on the first tab is not checked. We both have "You can modify this object" but neither of us can check that box and it appears (and, I may be wrong) that is that preventing us dragging the ao's to the folder. I'm a bit naive with regard to permissions. So, how is the ability to check that Move box controlled? ...or is something else preventing us extracting the ao's? ...or am I using the wrong approach?
  5. Thanks Tamara, I must admit that I hadn't thought of that trick. Of course, if it is a long way from 1:1 it can look pretty ugly but it is worth thinking about and, of course, you don't have to use black Thanks ImnotgoingSideways, I don't have any problem dealing with sizing for objects, I often create artwork for my walls and I just never thought of sending people a prim, as opposed to a texture. I guess I didn't think enough However, I still think that, in a complex game like this, there is no reason that a texture can't be displayed automatically in its original aspect ratio (or that determined by the creator) or close enough.
  6. Is there any way, if you send an image (texture) to someone, to force it to be viewed by the recipient in its original aspect ratio (or close enough) so that the recipient doesn't have to fiddle around with viewer sizing?
  7. òk BilliJo helped me resolve it. When the rectangular board is taken down to ground level (instead of on the roof) it is obvious that it doesn't cover all of the decking and that piece that isn't covered is equivalent to the piece of grass that I am missing. It's all about perspective. I apologize to everyone.
  8. Thanks Qie. I did say approx. Please see the additional info. I have provided.
  9. Thanks for your informative post. Please see the additional material I have provided.
  10. Please read my post again and see the additional material I have provided.
  11. Read my post again and see the additional material I have provided.
  12. I don't know if this helps you understand it better. Top left picture is view from above house. Bottom left is showing the board I have put on the roof, covering the balcony and the decking area you can see sticking out from the side of the house and the grass area that is a continuation of that decking in front of the house (i.e. between those two trees and the house). The right hand picture shows the board from a different view to show what it is covering a bit better. It is all approximate but close enough... The size of the board (14.21x35.46) indicates 504m2 which is close enough to 512m2. However, I am not allowed to use that grass patch (nor any area past the ends of the house or on the other side, which you would expect). To me, it looks pretty obvious that the grass area running from my front door to the end of the house, matching the width of the decking, should be mine to use. However, when I show the boundaries that piece of grass is excluded so, no way do I have 512m2.
  13. I just recently upgraded to premium and chose a home. The home itself is fine and I have accumulated enough stuff to make it habitable but I don't seem to have 512m2 of land available. The house and attached decking form a L shape and the remaining area within the rectangle that the L sits in is not available to me (I can't rez there and anything that I move there is returned to its former position). I have effectively lost approx. 57m2 (approx. 11%). The knowledge base is a bit ambiguous/unclear about whether you are entitled to 512m2 of space with a SL home although it does say "Your Linden Home must remain as it came on its 512m2 parcel." I have raised a support ticket with SL but I was wondering if others had noticed whether or not they were getting the full allocation.
  14. I am using latest FS release. I have rented apartments with max prim counts and a house with a prim count where I have requested increases in prims several times. At one of the apartments I kept two puppies, animated, that were each 6 LI, which I assumed equated to 6 prims each and my (15 max) prim count showed as having 3 remaining. No one ever complained that I had exceeded the max. However, now I am renting a skybox from a friend with a max prims of 1000. I have been building it up and, mindful of the max, I have been doing area searches and totalling the prims (why you have to do it manually as they don't give you a total is beyond me). Four times out of five there is nothing in the LI column, just "...". I first noticed that a shack, added by a friend, when edited, showed as 11 LI and yet in the area search showed as 2 prims with ... in the LI column. I then noticed that the two puppies that I had moved from the apartment showed as 6 LI and 12 prims each in area search. Someone on FS support says that they are, consequently, only 6 prims each. Which explains why I never exceeded the prim count at the apartment but it makes a mockery of trying to determine the prim count at my skybox, in order to satisfy the max prims allowed there.
  15. OK resolved... I wasn't doing it, a builder friend was (and another developer) and, all due respect to them, I solved the problem. First, they added the script that came with Thor's hud to the prefab'd pool and it didn't work. When I investigated it they had added it to the scripted wave water instead. That is so thin that is why the hud worked for a short time while I was floating and then stop'd when I effectively exited that thin skim of water. I made my own box and put the script in it and I swam fine with Thor's hud. So we have resolved the problem by putting a transparent box in the pool and adding the script to that. At least it saves paying $400 for a hud that matches the other script that came with the ring. Everything is working fine and thanks for responding.
  16. This is the text for a Waterworks product (the ring I refer to in my op). It shows on every (?) product that they sell. They are not free products. It includes the 'Primswim Lite' script thats COPY and TRANSFER so you can make any pool swimable or even include it in your own creations/products!. I have contacted them but, as I also said, they haven't responded. And, I repeat... when I fall in the pool the Thor hud works because I float on my back, which is the static position in the hud. When I start to move, I turn over and my arms start to move in the swim pose, that is the move forward ao in the hud. However, I immediately stand, so something is obviously causing it to fail/stop. Also, as I said, I have a swim pose ball that works but there is only one animation
  17. I said... "The Thor ao's work independently (although I am on the bottom of the pool)" ALWAYS read the original post thoroughly. Adjusting the height in the water is for the hud and being on the boittom of the pool referred to the use of the ao's independently from the hud and you would expect that. The critical thing is... "if I fall off the deck into the water, I float on my back (Thor is set to that for stationary) and when I start to move, I flip over and start to swim for a fraction of a second and then I immediately stand."
  18. I just can't get swimming to work properly. I use Thor's swimming animations hud and the script that comes with it to make swimable water but it doesn't work, I just walk. I bought a floating ring from Waterworks just so I could get Primswim Lite that comes with it but I can't get that to work either. Well, I say "can't get that to work" but, if I fall off the deck into the water, I float on my back (Thor is set to that for stationary) and when I start to move, I flip over and start to swim for a fraction of a second and then I immediately stand. All the floatables that come with the pool and the ring from Waterworks all float correctly. A friend has thrown a swim ball into the water and, using that, I can swim but there is only one animation with it. The Thor ao's work independently (although I am on the bottom of the pool) and the hud works fine in regular swimable water. Any ideas?
  19. Thanks to all that responded. I IM'd Firestorm support in game and got an immediate response back that it is a Firestorm "feature"and the message (from individuals) is repeated until deleted from the notifications. I have done that and hopefully that will resolve the problem.
  20. Well I use Firestorm. In trying SL viewer and Alchemy there is no IM history so, no, I don't see those messages (perhaps I will, once they communicate with me again). However, I want my IM history (I lost my places visited history a little while back and it screwed up my SL experience). If I have to reinstall Firestorm, the same thing may happen i.e. lose my IM history. I would rather live with it, as it only applies to two friends that I only see occasionally but thanks for your response.
  21. Two people that I converse with occasionally sent me some money once. One was $1050 and the other was $1. Ever since that (two months ago), whenever I chat with them, the log is filled with the standard messages saying that, since the last time we spoke, they have sent that same money again. There has been no further transaction and, despite the message, I don't receive the money. I contacted support who, for some reason, told me to raise an abuse report, which I did. Two months on and it is still occurring and I have had no response.
  22. Don't know if it is related but there was a win 10 update applied recently and despite never having driver problems before with that system, I am having problems with other games crashing due to the driver failing and more crashes of SL although wjithout the driver message.
×
×
  • Create New...