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shaniqua Sahara

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Everything posted by shaniqua Sahara

  1. i don't know if you got a working script going but this worked for me. default { state_entry() { llListen( 0, "", llGetOwner(), "fire" ); vector rootRot = llRot2Euler(llGetRootRotation()); vector mod = <llFrand(-0.2), llFrand(0.2), 0> + <0, -0.1, 0>; rotation rot = llEuler2Rot( rootRot + mod ); integer n = llGetInventoryNumber( INVENTORY_OBJECT ); integer choice = llFloor( llFrand(n) ); string name = llGetInventoryName(INVENTORY_OBJECT,choice); llRezObject(name, llGetPos(), <0,0,15>*ro
  2. not really, the selling point of my avatar is that you can wear maittreya clothing. but even so. it leveled the field in that there is now an opportunity for that to happen for small creator. edit- i also mean though, a level field technologically........having to go to omega was not a level field for everyone............to me BoM as we know it today should have been released when mesh was. then everyone would have been happy with it.
  3. you mentioned reading my posts........you might have read i have an avatar i sell and that BoM instantly leveled the playing field for me, a small, nobody creator...........can you please put a weighted value on that? what is that worth in your opinion? if sl implemented everything you wanted............wouldn't invariably want more............wouldn't it still be "yeah they did that and it's good but they didn't do yadda yadda yadda"? BoM is good as it is and sl can continue to improve things and add the things you want eventually................since eventually we'll want more anyw
  4. well i guess here is the departure point.............i think those things have been achieved, by and large. it says "avoid the NEED for ....", it has done that. but realize "need" is not synonymous with "obsolete". to me it is a fact that these things have been achieved. and no where in there do i see "calculate baked materials" and it sounds like a small project to me. i'm guess you are from the UK or Aussie, in America there is an odd phenomena of actually not being able to agree on senator's attendance records, even though it is a matter of record. i think it's the same thing her
  5. i was curious about this script so i tried it......i used llSetPos and llGetLocal Pos. when i put the script in the root prim, the entire linkset floated up and down. when i put the script in a child prim, it floated up, but then just like the happened to the OP, the prim flew out into the universe, god knows where. edit- i should have said the entire object shot away.
  6. sags my shoulders........basically you are saying sl has not done enough................so what does that have to do with "BoM"? i mean jeez.........that is the point..........the project was just a little thing wit the goal of letting a cutom object be ruth..........people are saying that is not ggod and then using the aurgment that sl has not done more to revamp their textering system, but that is a problem you have with LL. why does that make the functionality we do have not worth having? explaining about the texture and all is to give context to the point and because other will r
  7. please don't take offensive to how i may word some things, my intent is only to be as clear as possible, not to talk down to you or insult you. this literally means nothing. BoM does not lack any feature, it can't, because it is only a collection of preexisting processes. this indicates you don't understand what BoM is. you think you do, but you don't. i swear this is a case of people being so close to something they are not seeing what is right under their nose. no i did not answer my own question and what you wrote shows you do not understand BoM or ma
  8. that is what occurred to me. i also have gut feeling that onion layers are still going to have there place. there are too many interesting things that a inventive, creative mind will come up with for them to be totally forgotten. i have been thinking of adding a left arm and leg onion layer to my commercial avi. but i have held off working it out until i fully scoped out what BoM can do and hearing about what other people are experiencing.
  9. that wasn't all directed at you. only the first line. the "demand" thing was a general statement meaning people complaining about BoM, ask for functions that aren't capable of being delivered by BoM. if you re-read it without thinking it applies to you, you will see i was not insulting you.
  10. please understand that does not make any sense. it is the same as saying "Silk or cotton or leather.....has no light". it does not make sense. BoM flattens diffuse textures together, that's all. how can anyone make demands of something that doesn't have that capability? BoM sucks because if can't cook my dinner. that is basically what is being said. all you critics and complainers of BoM cannot state or explain how things could have been done different working under the constraints of the actual system in use.......how do you fix the car that you actually drive to work, not som
  11. absolutely. i've had people convey to me the impression they believe BoM is in part meant to replace alpha cuts. that is thinking that BoM is something much more than it actually is.
  12. but Optimo what you are failing to bare in mind is that all LL did was flip a switch, polished up a few things, tossed in a dozen skittles and that's it. they didn't plan a big project. what you want was outside the scope of what they planned. changing how things work is a majoring undertaking, BoM was not. BoM was already there, they just had to touch it up. you making the case for a better texturing system is irrespective to BoM because BoM is merely a logical step given the way actual system currently in place works. and how one also can know this is true is because you could make
  13. BoM= assign a tag to an object and now all the functionality ruth has will be directed to that object..........oh and here about a dozen or so extra layers............that's all folks. nothing more than that..........it is that simple. now what can be done with that....a lot and a lot still unknown i'm sure...........but one thing that cannot be done is to somehow magically add speculate values to diffuse layers. to add specular reflection, sl system requires a map..............but BoM is already maps. so it can't be done.......only revamping the texturing system could such a thing b
  14. i don't understand how that can be the case. regardless the layer worn, in the end the result is one (composited) texture. that is the diffuse texture the avi ends up wearing. separately the spec map that is set for the body works as it always does......it can't tell the composited bra section from the rest of the skin, it will apply the spec values across the entire diffuse texture, including the bra, certainly the the bra will be glossy. now to me, that actually sounds like something that should not be, the body spec and norm maps should exclude the bra section because obviously a
  15. let me understand something.....are you saying that for example, a person makes an undershirt layer bra........the body itself has a spec map to give the skin gloss..........the user wears the bra, the bra gets baked into the texture and in so doing gets the same gloss values as the skin because the skin and bra are baked together and the spec is not? if i understand that correctly then i do see your point and i concede that scenario did not occur to me............still i think over all it is a step forward.......and that depends on how much value one places on the different aspects. for
  16. why can't a bom mesh maker assign a spec and norm map t their object? obviously they can and do......why is baked on mesh a step back, but leaving the system as it was is better, was spec values baked into the the applier textures? no. so it was not any better prior to BoM. now applier are not needed.......the entire community is not beholden to one regular user in creating they own commercial Avatar if they want wide spread compatibility. more people can now create a lot easier...........i know because i am a creator who has benefited. it automatically put my own commercial avi on par with ma
  17. let me be the first to congratulate you. i hope you take it all the way and become the next versace:)
  18. as far as i know the aux/uni layers can only be set using a script and enabling BoM through the edit panel, you can only assign one layer to a group. so lets say you assigned BAKED_LOWER to your lower section of your mesh, then when a texture is set it is going to effect the entire lower part, if you assign a aux layer to the lower, then a texture meant to use the lower won't work. so how i imagine it is done is by scripting something like LEFT_ARM_BAKED.......... LEFT_LEG_BAKED...........the server knowing set a texture to the upper or lower but only part of it. basically an ap
  19. i'm sorry if this is crass of me, but i could use some exposure and it is relevant to the topic. i use my own Sahara Mesh Avatar. https://marketplace.secondlife.com/p/Sahara-Fitted-Mesh-Avatar-BoM/18324869 https://marketplace.secondlife.com/p/Sahara-V-full-demo/18331356
  20. nods. i understand. you want the actual answers to the issues you are experiencing rather than just working around them. i hope someone can help you.
  21. A LOT of subs seek exactly what you described. good luck with finding it. as counter intuitive as it sounds, there are many more masochists in sl than there are sadists. i would say be very nice and polite to people who are rude to you. one or two many start to like that you take their guff. often it is a litmus test as well.
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