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Majestic Kohime

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Everything posted by Majestic Kohime

  1. If you read my analysis, in upper posts, you see the enumeration of the TOS changes that made most of the investors and skilled creators (iam talking about people that had jobs in Rl in the same field of their Sl activity and that FOUND an SL activity rewarding at least as much than same RL activity so they INVESTED time, in SL) leaving Sl the past few years. You want giant incomes, ill tell you how: - bring back 3rd party L$ resellers, and this time add small fees on those - expand L$ ways of buy: BTC transactions, etc.. etc.. all the alternative ways of payments that most of the big internet buisnesses got, add fees on them - bring back money games creations and add fees PROPORTIONAL to the money gaming activity example: it was quite common that SL clubs had few money games on their sim to help with the giant fees, i had both a big successeful club and money devices, and then club without money devices when TOS came, guess what people dont give a ***** about donating to help the venue, but rather spend thousand lindens in money games, those micro transactions help the fees , just ADAPT the new TOS from 2014 to "casual gaming" with small fees and little buinesses you can add to your parcell. This will bring giant amount of money and bring activity to social lands while they got LESS AND LESS activity during the day (EU times) - If this isnt enough, bring back universities and companies and make them pay full prices for sims - At some point its now the time for LL to BRING new people in SL. We, customers and crreators we tried enough, we cannot do more, LL has to invest in their own martketing and bring new people i can add new ideas laters concerning new incomes without killing creators As you can see this isnt much of an investissment from the LAB , all they just have to do is bring back a large part of SL activities they kicked out past years and add small fees to those activities
  2. Hello, i never talked about all the previous TOS changes from LL publicly, but today, i really feel that i have to say a last word about all this matter. Back in the past i used to IM inworld Lindens employees to denounce the unfair, this era is over since 2011, it seems that discussions employees-customers are IMPOSSIBLE. First of all, people needs to understand a few basics about what is currently happening to Sl and creators for the past 5 years. This is part of my argumentation about marketplace changes, read, and you will understand my point. 2012: LL TOS change about the ownership of every uploaded content upon Sl: result-> a lot of multiplatforms skilled creators left SL. 2013: TOS changes about the third party websites that are selling L$: in 24h LL ruined a lot of important buisness: result: a lot of rich buisnessmen LEFT SL. 2014: TOS changes about money games creation: LL is ADDING fees, and giving the monopoly of the money games creation to a strictly limited CLIQUE, kicking other comptetitors from SL. REsult: a part of SL economy is litterally destroyed, trust between scripters and LL is broken forever. Another , and personal result: you ruined me, as scripter, and also owner of money games devices, with this new TOS, and made me (andmany other skilled scripters), leaving SL and iam really depressed about this since 2015, you RUINED HUNDRED hours of work, ruined my own buiness and made me lose a lot of time and money. All the trust between coders and LL is BROKEN. NOTICE THAT ANY PEOPLE THAT HAD BOUGHT IN PAST MONEY GAMES LEGALLY (the TOS was different, so it was fully legal towards SL TOS) had them desactivated BY LL in 20174: you ruined also THOUSANDS OF CUSTOMER, some of them had invested many thousands dollars in money games devices in SL-> you made those people sick and they left SL/ 2014-2015: a new algorythm is added, concerning the search in marketplace and also new uploading on marketplace system (through the viewer), in the first place we do believe that it is a good thing, tho, the truth is clearly revealing itself: - The new search algorythm doesnt work, a lot of garbage products from 10 years ago is, most of the time in the first result, wathever the search keyword is, also, a lot of sellers are abusing with keywords linked to their products; so we dont even get what we are looking for as result. The only solution to fix this, as creator, was TO PAY MORE FEATURED ADVERTISING. Congrats, again MORE FEES - Another result is the ABUSE by many BIG brands of the uploading feature. Its quite common in 2018 to see big brands uploading 1000+ demos and 5000+ products. Here you can see the total stupidity of the whole system: big brands are killing freelancers/ solo creators by uploading NUMEROUS VERSIONS OF THE SAME PRODUCT. Example: a TSHIRT: uploaded 10 times each time for a different colour +a demo, it will get 10th times more visibility on marketplace search. Notice that those big brands with 5k-10k products uploaded pay the same fees that hard working semi pros solo creators with 20 quality products. The difference is that , in 2018 you wont see the semi pro marketplace unless you spend many hours searching on Marketplace/ Notice also that GATCHAS results are poluting the whole marketplace search for many years. Add to this that a lot of big gatcha resellers "shops" are duplicating products by dupe "hacks" and you get a "search sort by date" on marketplace that is giving daily, only gtacha results. 2015-2016: the TOS changes concerning SL-RL transferts got their fees increased: from 1$ per transaction to 3dollars minimum -250 dollars max, reducing again more and more our rl incomes. People need to realise that SL slowly turned from a convivial semi-pro creators platform, to a platform owned by big brands that, are for 80% of them paying 3d professsionals to do their work, and this way, killing all solo creators that are spending tons of time in SL for many years. So here comes the conclusion: in this topic people want to pay more marketplace fees, but they dont even understand that , since the previous marketplace changes nothing has been done to make the MP more interesting for customers and creators. Most of the customers i talk to say that they gave up searching on Mp the past few years , because the results are random. Back in the past we had a fair marketplace , we dont have this anymore for at least 4 years. As you can see, the TOS changes already made a lot of skilled creators leaving SL and losing a lot of money. I hope that you will understand that "adding fees" on marketplace is clearly not the solution, because you already kicked enough people from SL the past few years and increased enough fees. TY,
  3. The part 2 of my questions/suggestion concerns the inworld creation tools: 2/ Second Life used to be known world wide to be the place that users can create everything. Though, since 2012 and the Meshs apparition, that reputation been affected because Inworld tools have been terribly outdated in comparason of external tools (such as: Blender, Maya, Web Servers..etc..). Linden Lab made the clear choice to stop the development of the LSL, and also to stop development of the inworld tools. A lot of users that only liked to play with inworld tools, simply stopped to create. Questions are: 2.1: Will linden Lab add a classic Project Sansar AVATAR SHAPE with ALL (or more) the EDIT options we have in Second life to EDIT our shape, inworld? We also could create hair and hair bases, and classic clothings, what about them? This is an essential point here: actually, most of the new users join second life and see their "basic noob mesh avatar". They want to change it but they cannot edit their "basic mesh body" anymore. When they do ask to actual users how to "look good", answers are "oh, there are few mesh bodies:heads, from 5000L$ to 15000L$, feel free to buy them. This has an highly negative impact on the motivation of new players. We should be able to edit a high definition SHAPE in project sansar. Second life slogan was "create your world". If we cant fully edit our own shape inworld, this slogan will mean nothing. Ill also add that restricting the high quality bodies to only few creators, will be destructing. We really need a project sansar basic shape with high definition, fully editable. 2.2: Will Project sansar Land creation tools be more updated than into SL? Will we be able to DIG, HOLES into the land, without water into it? Will we be able to place submarines houses under the water and remove water from their interior? Thoss few questions seem stupid, but thats the sad reality of SL land tools in 2015. They still limit creativity. What about the wind and environment settings? In SL remember that we could create grass and basic trees, will those options kept? (and updated, of course...) 2.3: About prims/items creations in Project Sansar. Obviously inworld tools in SL are outdated. Prims are not used anymore. People than join SL find inworld creation tools very outdated in comparason to all the sandbox universes (minecraft, etc..) that appeared past few years. Will inworld creation tools permit to create BASIC mesh objects and edit them? And adding few basic materials? this would permit to keep creativity inworld. This was the main goal of "second life: create your world". The slogan wasnt create your world... "in maya", or "in blender".
  4. I have a bunch of questions. Iam a known creator and scripter/developer in SL for years. Ive been disapointed by the many changes of TOS LL did throught the years, that changed our inworld experience drasticly. 1/ The welcoming of new users, and the Linden Lab ambition. The debate concerning welcome sims started during the last LAB CHAT, though, many parameters haven't been mentioned. I would like to highlight some facts that, i think are essential for the future. please read them carefully, those facts are confirmed by a long term experience in SL (thousands of hours/ years).. 1.1: The welcome Sims organization. Merging orientation islands and welcome sims? We all agree that the welcome sims owned by users had many problems: griefers, bad designed quality, bloodlines spammers, etc.. Though, they had a few good points that made the new users experience, a very good one, and that convinced new users that Second Life was an awesome place, or, at least a place to discover: 1.1.1: During Sl registration, you had the option to chose your welcome sim (year 2010 and before) depending on the langage: there were english welcome sims, spanish, french, etc.. Globally, welcome areas from before 2010 were far better concerning the new users langage, and this is essential. This option was excellent. Thinking that all SL users and future users would like to have a english speaking experience in SL is a big mistake. Creating welcome sims langage-based is very important. A lot of asian people dont like to speak english, same globally for all countries, we globally and firstly like to meet people from our own country, and to talk our native langage. Creating welcome sims, Linden lab owned and designed, and langage based (English, French, Spanish, Portuguese, Japanases, Corean...) would be excellent, and would bring far more people. 1.1.2: Making those Welcome sims/orientation islands open to ancient users. This is very essential that new users meet actual users directly on the welcome sims. Understanding the goals of second life, the different experiences, fixing the problems. Actually the orientation island dont permit to new users to meet actual users; This is sad, for following reasons: all the "noobs" meet in those orientation islands, so, if one has a question like "how do i fix that graphic problem" no one can answer them".. of course they are all new users.. 1.1.3: making the welcome sims safe. Trolls, spammers, griefers, bloodlines harras, adult content in PG welcome areas..etc.. All those stupid attitudes from certain users are responsible of the loss of many new users that will have a bad opinion of second life. We really need to create a quality process, that would make the new users first hours experience the best. One new user satisfied is one future regular user. The safety would include Linden Employees that have the mission to make the welcome areas/orientation islands safe. A real time moderation, and not a ticket support one. We should also increase the punishment of the trolls/griefers/etc.. Dont forget that even if some of those griefers spend a lot of money in SL and the lab hesitate to give them big punishment, if one griefer bothers 100 people, that will then have a bad opinion of second life, this is better to ban the griefer definitivly, and to give the best experience to the 100's users this griefer would have bother. 1.1.4: Resume concerning welcome sims/ orientation islands. Would Linden Lab manage and designe welcome sims, graphicly attractive, and langage based (English/french/japanese/russian..etc...)? Will LL Merge orientation islands/welcome sims and permitting actual users to meet new users to help them is real time? Will there be a quality process concerning the safety, creating a real time moderation by linden employees concerning the welcome sims, increasing punishment of griefers? NB: This is the first part of my questions and suggestions. The part 2 coming soon.
  5. "yes, the login message has been updated by hand so there are human beings there and aware of it." I would better say "there is ONE OR MORE human being(s)
  6. yeah unplanned maintenance at least this means our accounts still exist..lol
  7. Yeah why does this redirect to status grid omfg..
  8. Hello, this happens to myself aswell. i cnt login, like my account does not exist. whats happening
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