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RioZLander666

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Everything posted by RioZLander666

  1. i am also having the same issue i cant log in at all ex to the website. i logged on last night just fine uploaded a new mesh i was working on and everything, logged in today to check my shop and for any new messages and it sez my password or acount name is wrong. but i can log in to the normal websight and everything is fine i thought i got hacked. i know im using the write password as well no mistakes there. another weird thing that has happend to me is the fourms and main SL websight for me have been going inactive giving me a web page canot be reached error. is there some kinda update or big maintance being done
  2. this totaly fixed the problem that i was having my vehical uploaded at 60li with all the kits and extra parts i added for people to play around with for there builds if i can set blender not to do that and just use flat that would be better.
  3. o_o i feel kinda dumb right now i do know that tab i use it all the time the copy and the flip faces so under the car hood will be a hood not a see through meterial when in world..............and now that i see the car parts i am selecting i can see that they looke more blocky like they use to on my old pc. (i am about to try a t4est upload right now to see if it is fixed will post a update if it works -crosses fingers-) i just figured with my new pc it was renderign the mesh to look better because this pc is not 7 years old with a failing graphics card. how can i set up blender not to do this automaticaly? i only ask because some of these cars i have to seperate alot of mesh and can end up with 19-100 prims and parts with each one having 8 meterial faces.
  4. )that is 100% thre problem that is happenign to me right there but sadly i lack the intelagence to really understand uv maping or anythign that is being talked about. i am not a thecnical person the fact i could even figure out how to upload mesh in the 1st place took me a year of trying to figure it out. what confuses me is i am not doing anythign difforent then befor. importing models to z modeler and exporting them out to a obj to keep the uv maps for when i import them in to blender to re work the mesh and make changes to it then exportign it out to a DAE file and uploading to SL. and the uv maps are still there because the tectures still work for the mapping??? to be honest im just some dumb ass who luckaly happend to crash his way through this and somhow upload models. and i will just go ahead and say it, like 90% of the auto makers in sl i take my files from ones made for the game GTA SA. i am far from a creator but the uv maps should still be intact when coming out of zmodlerer 2.2.6 i know 2.2.4 caused the mesh to all fuse as one. so how do i fix this (smooth Shading) <-------- problem for blender is there a option i need to dissable that does this or is it a option i need to dissable in zmod......my understanding for blender comes for a totorial video i built a car along to step by step from the stock block blender starts up with video is as far as my knolage exstends for the most part as i have a hard time understanding other videos. sorry in advance if my response seams frusterating but generaly im at a loss for what smooth shading is?
  5. thank you for the reply i should of added that i am having this problem with the standered viewer to. i have tired firestorm witch wouldnever run on my old pc and ctrl alt studio and the regular SL viewer.....i have not tried exodus and blackdragon yet
  6. so i am running in to a problem i have never had befor on SL when trying to upload mesh. i am woundering if its my new pc causing it or if it is windows 10 when i try to upload mesh and i go through all my lod settings witch normaly is highest is max high 7000-8000 low 5000-6000 lowest i set to 0 <-------- this one is the problem right now no matter what i set the lowest to the number always sits at the defalt set for low right above it and will not go down witch is causing my mesh to have a LI of 155 every time. and i dont have it set to do this it is on the generate setting i upload vehicals shells for people to build with so this is not acceptable to have LI this high i have even tried stuff i have already uploaded that hase a li of 30 and i get the same problem. i am also having this problem when i just try to upload a simple pipe i made in blender. i dont know if it is me, the viewer, LL **bleep**ed it up, or windows 10,new pc, other builders i know dont have a clue ether they never run in to this. any one heard of this or know where to point me i know it is not the mesh because i have tried older stuff that did work. please note as a heads up i am not that smart when it comes to tehnical pc stuff
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