Project Bento is Great in my view.
Is not so struggling to set up a single time script Addon on Blender, Maya or other to convert natural face shape vertex translations using runtime bone scale fit runtime face scan vertex positions to be compatible with any modelers out there..
Instead of talking against, Im requesting a new script to scale bones into facial shape capture vertex positions of well stabilished facial capture softwares.
Seems complex but is quite simple
. A single runtime algorithm would translate easy all face-shape into bones-scale movement, being scale normalized fixed or dinamic. Is just angle, scale, to track any other modeller facial vertex runtime.
Im not into math, but that was easy.
When you will release?
Need some help scripting in C?
Give me directions.