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MishkaKatyusha

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Everything posted by MishkaKatyusha

  1. ok. some time ago i repaired my sister's computer by replacing the powerbox with an old one i cannibalized from what i term a "computer husk" (something thats essentially leftover from other projects and has one or more working parts left but not all) now,whenever she logs onto secondlife,precisely after about two hours her computer loses pwoer with no forwarning i figure this might be because the powerbox is old and worn out,i ordered a new one which should be here tuesday but in the mean time im curious about something the powerbox that is "flopping" as it were is a 500w. my sister's comp's vid card is an nvidia gtx 750 ti second life's default graphics setting dealy there set here graphic's settings to a tad just bit below ultra and seeing as this only ever happens when the comp is doing graphically intensive stuff like second life while i mwaiting for the 750w powerbox i ordered to get here,would turning my sister's comp's SL graphics settings down abit help with this problem? my computer never does this on SL,and it has the same sort of 500w powerbox,but it uses an amd radeon hd 6670,and as such SL's graphics settings popped to a slight bit above medium
  2. i know.but the script works partially my best guess is that some parts of the script are running into each other,ive been fiddling with this thing since last night,and i oddly enough figured out that even if the code saves,if its not properly written something happens where a function wont happen should it be completely rewritten or fixed? how would one properly write a function to clear the target from the object (or script) memory, of course rewriting the whole thing would be nice.but im not sure whether logic demands perfecting it in this case,or fixing the broken part of the current script to acheive greater efficiency
  3. agreed sir im currently fiddling around with the actual missile launcher itself. while im fairly certain ive identified which lines associate with which menu buttons,there is alot of extra code surrounding the "clear target" function makes me wonder if that doesnt have something to do with the clear target not working
  4. i didnt rip it off the open source site,it was posted in the same thread that our disagreement originally started in and i did give credit to the two folk that posted the thing in the thread,but seeing as i dont know who originally wrote it i couldnt give credit to the person who did,i dont know where these things come from and yes in the original thread the conversation had trailed off,way off the script part. i was merely trying to explain why i coudnt use a typical door script for the thing at the time perhaps it might be ultimately wrong or stupid,but for me (since i learned english in a rather ad hoc fashion),terms are never stratified i wasnt trying to be a know it all.i was trying to describe something which otherwise i wouldt have no words for. how does one describe a solid structure that is obviously a shape yet does not follow any known form of geometry or physics? i used those terms like non newtonian and chaos,etc. because the strange way they are reminded me of the strange that im trying to make if you would like to teach me your words for such things id be happy to learn you probably have alot of words for things that i dont >.>
  5. the only reason you find me an irritant is because i exude alot of variables that your rather settled little word cant run that well. also,observation and emotion are quite often the same thing. no matter the emotion or lack thereof,if you say words like "bad" that many times in one paragraph,its going to be construed as either rude or dismissive or possibly overtly opinionated i dont actually go through life reading ill in everything,im fully cognizant of the idea of a relative lack of eloquence,indicated by a post or in the case of irl "speech" that in reality is just a data statement,sounding rude and snobbish due to the lack of semantic consideration. but see,unlike some people i have to live life.and while i dont often encounter it irl,ive learned that no matter the actual circumstance,it is far more efficient in my response if i first scan the possible interaction material,and "if it sounds dismissive,or hostile,than it is" and while that strategy has the downside of alot of false positives,you'd be surprised how well it works to detect hidden hostilitys id rather you be a freind.but id also you rather think abit more about whether your statement might be considered hostile or not before you post it >.> id offer you some kind of gift to alleviate the hostility or misunderstandment between us.but im not sure what you like >.>
  6. calm down you,he hasnt said what he wanted it for.. he might be making some sort of security device,he might just have this entirely on his own land,in which case he can do as he pleases you really ought to stop using absolutisms and look at the big picture sides,as he said this thing only has a range of 90m,so anything past that and the missile wont hit.which pretty much voids your previous concern of an infinite range missile im actually helping him try and figure it out the primary problem is that after the first shot the missile gets stuck in the same trajectory clear target doesnt function like it should also he desires that the menu doesnt self close after every command change
  7. ah lots of stuff has been wrapped up into nifty function calls these days.it looks like bright blue text most of the time for example,this is a script for a lightswitch like door that innula and qie helped me with (i mostly just fiddled with it because there helping me learn) but you can see the diffference.instead of UUID usage and that rather hardcore looking code of yours,this one uses alot of stuff wrapped up fairly neatly string DOOR_NAME = "alien house door true deal"; // name of the door linkinteger doorLink;integer open = FALSE;findDoorLink(){ // subroutine to identify which link is the door, which will get parameter-toggled integer thisLink = llGetNumberOfPrims(); do { if (DOOR_NAME == llGetLinkName(thisLink)) { doorLink = thisLink; return; } } while ( --thisLink);//reduce the value of thisLink each time // if we ever get down to 0, there's no link named DOOR_NAME llWhisper(DEBUG_CHANNEL, "name your door link and reset this script.");} default{ state_entry() { findDoorLink(); } changed(integer change) { if (CHANGED_LINK & change) findDoorLink(); } touch_start(integer total_number) { if (open) { llSetLinkPrimitiveParamsFast(doorLink, [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_PRIM // solid, PRIM_COLOR , ALL_SIDES, <0.941, 0.071, 0.745>, 0.60 // visible ]); } else { llSetLinkPrimitiveParamsFast(doorLink, [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE // pass-through-able , PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.0 // hidden ]); } open = !open; }}
  8. :< whatever that thing is i have a kray inplace to teleport it away.also ban lines,i dont like it i bet you its a goat in disguise.probably trying to recruit rebellious goats from goat farms
  9. wowie that sounds nice. but if your on a shoestring developement budget like i am,use sculptris its chaotic,and nonsensical,but you can do what you need with it for sl with enough practise.i also use meshmixer for conversion to .dae and occasional bug fixing sculptris has a wonderful paint mode.but getting it to work with sl is kinda of hit or miss in my experience
  10. X.X my lord i didnt think it possible but it just worked.i set a tiny little sphere to max transparency,linked it to the door,set the sphere as the master prim so thanks be to you innula and qie,this beauty of a script has fulfilled what i was looking for string DOOR_NAME = "alien house door true deal"; // name of the door linkinteger doorLink;integer open = FALSE;findDoorLink(){ // subroutine to identify which link is the door, which will get parameter-toggled integer thisLink = llGetNumberOfPrims(); do { if (DOOR_NAME == llGetLinkName(thisLink)) { doorLink = thisLink; return; } } while ( --thisLink);//reduce the value of thisLink each time // if we ever get down to 0, there's no link named DOOR_NAME llWhisper(DEBUG_CHANNEL, "name your door link and reset this script.");} default{ state_entry() { findDoorLink(); } changed(integer change) { if (CHANGED_LINK & change) findDoorLink(); } touch_start(integer total_number) { if (open) { llSetLinkPrimitiveParamsFast(doorLink, [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_PRIM // solid, PRIM_COLOR , ALL_SIDES, <0.941, 0.071, 0.745>, 0.60 // visible ]); } else { llSetLinkPrimitiveParamsFast(doorLink, [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE // pass-through-able , PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 0.0 // hidden ]); } open = !open; }}
  11. now the only remaining part is figuring what to set as the master prim. a couple of question i have though would a small little sphere or the like suffice for the master prim? (the door itself would have to be set to prim as given the odd shape of the entranceway,adn that the door is custom molded for it) and would i be able to link the door with the house or would it act weird? (ah,found something and managed to fix it all by myself .i needed the prim physics for the door solid state to be prim and not convex) [ PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_PRIM // solid, PRIM_COLOR , ALL_SIDES, <0.941, 0.071, 0.745>, 0.60
  12. ah!i understand now,i wasnt sure whether that line illustrated seperate functions or whether it was a complete function.but i figred it yay ^-^ now to add to my small arsenal of LSL abilitys,being able to turn something into a fuschia color PRIM_COLOR , ALL_SIDES, <0.941, 0.071, 0.745>, 0.60 (also just figured out how to edit the alpha for the solid part)
  13. well i worked out how to edit the DOOR_NAME thing to the object name.and it is indeed functioning like i want (still need to decide on something to be the master prim though,since atm its basically just a solid mesh object set to prim) bit of a problem though,im trying to set the color,translucency and glow factor when its solid,im currently trying PRIM_COLOR under the little green solid header like this PRIM_COLOR (0.941, 0.071, 0.745) cause the color im going for is a sort of fuschia like color but i keep on getting syntax error >.>
  14. i keep on trying this with my little linkset llSetLinkPrimitiveParams (PRIM_PHYSICS_SHAPE_NONE) but it keeps on giving me a strange error when i save it to the main part of the script but to be blunt,as i said on page one.i have no idea how to do this in essence go over to page one and youll see where i said that my experience only goes so far as gingerly reprogramming vector target and some algebraic rotation coordinates id much rather have the one object,but very little of what your saying is making any sense ill be quite honest.i only learned how to reprogram vector target by using a peculiar codebreaking method i had bought a script for a bed from the marketplace.and the thing went bonkers.so in my attempts to fix it i noticed that,if i changed one of the numbers in vector target,it changed the position of the animation.i noticed there were three sets of decimal numbers in the parenthesis in vector target.so i would change one,re-sit,see what happens i rinsed and repeated that until i figured out which algebraic axis of movement each number set controlled (and if i may,id liek to illustrate a potentional logical paradox with someone being new to LSL. if someone knows nothing about lsl or is jsut starting.there are no guides,alot of people dont have the money to spend on courses or buy books,or even then dont have the english lvl needed for such things. and as far as the forums go,its essentially this "new comer wants to script,but hasnt scripted before,thus has no experience" "other that somehow obtain knowledge refuse to help unless said person has experience" thus it forms an unsolveable paradox whereupon no one new learns how to script. im very lucky that i aquired a small amount of knowledge in lsl already due to having a little background in code tinkering and a love of mathamtics.but let me be clear,mathmatics and programming languages are not nearly the same thing.,mathamtics has its own language.and programming languages,let alone LSL,have a gigantic requirement for not only knowing how each part related to the other or how to drum up a function all together,but having a very sophisticated knowledge of english)
  15. i got an idea since i made the object msyelf,would it be possible to rez two cops of the object,and essentially bury one into the other and then link them,having it switch between a solid one and a no physics one with a touch?
  16. mesh solid in default,when touched,turned passthrough i wouldnt be above using an alternate method as i was trying to explain earlier X.X,the whole theme of the house control wise is "to wave one's hand" my inspiration for the method of the function is the glowing energy door on the linden wizard home i have. now if i havent been quite accurate in the approxima then im not above modulation to acheive a result like that
  17. well,now that the rather inexplicably hostile person has left. can we please get back to deciding which method is best for implementing the lightswitch like passthrough control?
  18. well good luck then.perhaps ill highlight how you attempted to derail my thread based on not liking a relatively simplistic response to a question you asked infact,i think ill do that right now youll have to learn sometime that being recognizeable doesnt entitle you to more respect,only the way you act does
  19. 1.im not a troll,you have to understand that if your even remotely rude or dismissive you invite the same against yourself 2.a quick google search will entirely disprove you claiming that "non-newtonian" doesnt exist 3.i may be using these things in uorthodox ways.but when you explode over the nonsensical,and then make a statement whereupon the entire weight of human knowledge is against you,with only your own word to defend you "i.e. "it doesnt exist" referring to non newtonian".it is generally standard procedure to gracefully bow out
  20. hmm. im slightly curious,if you have a degree how come you didnt understand the phrase "non-newtonian" unless you have a severe language deficit that calls your statement of being a phd as it were into question
  21. geometry. the thing im building uses no known form of geometry and in my original posting i suspected that there was an atleast 53% chance someone would reccomend a script used on ordinary doors so thereby,i decided to dissuade such a postulated possibility of futile suggestion by digressing with the reason for that possibly i used and uneccesarily intricate explanation,but it seems to have worked and as for the part about theory.i hope to dissuade an erroneous absolutism "all science is theory,through extensive observation and calculation the most fitting theory is chosen based on the results of said observation and calculation.so to highlight the "theory" part in a scientific debate in an attempt to dissuade usage of any particular field of science for one reason or another.would infact classify as a logical paradox" "and what if the moon is made of cheese?,thats all science has ever been,theorys fitted to observations"
  22. it doesnt,i was trying to explain why the door would be an odd shape,and you asked what i meant,so i said what i meant
  23. given i have bad english,i use the phrase "non newtonian" to express something that doesnt fit into the most commonly experienced laws of physics non newtonian fluids are something that has a habit of reacting oddly to applied force. water is a newtonian fluid,it reacts like youd expect a fluid too,thus fits within common physics non newtonian fluids have a habit of reacting differently to applied force.hence you can easily pull off a "walk on water" effect with non newtonian fluid,because it immediatly increaes local density with applied pressure so therefore,seeing as i have bad english,i also use this as an adjetive phrase to describe an object that does not seem to follow ordinary geometry
  24. v.v my english is so bad,ill say it in a way easier for me cresent object=translucent,glow factor enabled,solid,energy field established raise hand too/touch/click= event occurence= glow off,translucent uneffected,non solid,does not detect collision building entered,door passed through raise hand too/touch/click while inside building= event occurence/switch to default= glow factor enabled,solid,energy field established the whole spirit of the hosue object is non-newtonian i guess one could say.the door is controlled by clicking the door is normally in its default state,where it wont allow anything to pass through and it has the shinys going but clicking on the door will switch it to basically a no physics,invisible state.this allows something to go through it and enter the house object then once inside,the user can click the area of the door (clicking the invisible) and the thing wil lrevert to its default state ill be constructing the door as one solid mesh so its unlikely that ill have to deal with linksets (infact thats most of the reason that the house itself is 205 prims,its one solid object with some very complicated shapes)
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