Jump to content

SpookyYuki

Resident
  • Posts

    6
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I did not use any nodes for this i marked seams along the model and UV unwrapped the textures onto it i export the model as .dae making sure to tick include materials and textures but the textures refuse to show up when i try to upload the model via build/upload/upload mesh
  2. That is correct all the textures are there and visble
  3. I simply open blender and create the model that i want from there i mark the seams and unwrap it i export the UV layout into photoshop and begin adding the textures once i have done that i add the texture layout to the model in blender i then export the model as .dae making sure i have use textures checked from there i import the model to second life via "upload mesh"
  4. Im using blender i created a simple bow that i wanted to import onto my character its simply a static mesh.
  5. I have exported the .dae file and checked use UV textures and use materials but they still refuse to show up when i try to upload the file!
  6. I have my mesh and it is UV unwapped with textures on i have exported it to .dae format ready to upload into second life however i have no idea how to import the textures along with the mesh.
×
×
  • Create New...