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LiamCablenly

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  1. Many Thanks I have now managed to toggle the rezz / die of the prims using your snippet and the lllisten(channel) function. All is well in my worlds ) Many thanks again
  2. Hi - sorry I have looked at example script and am unsure where the uuid's of my rezzed objects is defined ... and am now totally confused as to how to check if the prim has been rezzed My calling script is ... default { touch_start(integer total_number) { llRezObject("RedWall1", <76.03231, 108.57102, 36.19455>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0); llRezObject("RedCarpet", <76.01010, 112.28984, 33.91292>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0); llRezObject("RedWall2", <68.57831, 112.27352, 36.19455>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0); llRezObject("RedWall3", <76.44621, 115.93255, 36.21640>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0); llRezObject("RedCeiling", <76.04484, 112.28984, 38.42974>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0); } } I will be happy just to stop a subsequent rezzing after the first calling of the script I can use llDie called by touch on the rezzed objects to delete tham as and when I wish to any further help appreciated Many thanks ...
  3. Help Please I have a very simple script to change the look of a room by rezzing 6 prims to represent new walls, floor and ceiling. I use llrezzobject() and it works well. The script resides in an object in the room ans is called by the Touch event Is there a way to prevent multipe touches of the calling object from running the scipt once it has been run, or is ther a way of checking if the prims have been rezzed and exiting the script cleanly if they have something along the lines of If not exist (New_Floor) then llRezObject("New_Floor", <76.01010, 112.28984, 33.91292>, <0.0,0.0,0.0>, <0.0,0.0,0.0,1.0>, 0);; The real goal would be to have the first touch of the calling object to rezz the walls etc and the second touch to de-rezz them (llDie). Is this possible ?? Many thanks in anticipation ...
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