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Leggg

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Everything posted by Leggg

  1. Woo! Success. I think it was the alpha channel thing.
  2. Interestinggggg. No, I didn't. Blast. Didn't work. It seems to be one of the textures. It's weird 'cause every other texture I have in there works fine.
  3. Hi. Okay, I made a model that looks pretty in Blender, but after uploading it into Second Life, it's pretty awful. Parts are being eclipsed by other parts, and it's just weird. The model is a junction of eight parts. I mean the handles and the circular part and the center aren't connected to each other in Blender. Just joined. I had an issue before that was caused, I think, by taking a group of joined parts and joining that to another part. But my remedy for that didn't work this time. So I don't know what's going on.  
  4. Okay, awesome. Thanks.
  5. Hi. So I'm missing something. Or a lot of things. I put a table into SL, and it seemed like a good idea to check Physical in the Edit options so it would find the ground on its own. But if I walk into it, it takes off as if it's on ice and weighs half a pound. Where do I tweak that stuff? Or is the common practice to leave Physical unchecked for a table (and maybe check it once in a while when I wanna take my table for a ride down a snowy hill :P)?
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