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Izzy Stipe

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Everything posted by Izzy Stipe

  1. I'm sorry; yes I did try adding edge loops but in order to get it looking better I'd have to add a lot of them (I think), and I really want to keep it low impact. Still newish to creating meshes so there's something I may have done wrong that I haven't noticed.
  2. I tried enabling auto-smooth, setting shading to flat, adding the edge split modifier; just about everything that I know. The results are always different in Second Life from what's shown in Blender. I'm getting ready to give up.
  3. Unfortunately that didn't work either, but thank you for the suggestion. 
  4. I've hit yet another road bump on my progress to making a mesh home in Second Life. I can't get the shading to work properly for my building. The lighting on walls is being divided between the triangles. What I find odd is how the Edge Split modifier seems to work fine on Blender, but whenever I upload the same model to Second Life I get the same result I got without using the Edge Split modifier.   Before exporting I did make sure to apply the modification. Thank goodness for the Beta otherwise I would have spent a lot of my own Linden trying to understand SL meshes. What am I missing here?
  5. I didn't think about that. It does make it easier, and after reviewing some of the mesh houses I noticed on some mesh homes there's an extra layer for AO above the faces. Now I just gotta figure out how to bake a transparent AO layer. Thanks.
  6. I finally finished modeling the home. I've already UV unwrapped all models and assigned a material for each object and face. But now I've hit a wall. I want to generate a diffuse texture for each material the same way it looks in Blender (Cycles), which I can later apply to the models in SL, is this possible? These are the only steps I made to get each material looking the way they do in the screenshot below. UV unwrapped using Smart UV ProjectAssigned a material to facesSelected Image Texture under Color options and uploaded a repeating diffuse textureScaled the texture to where I saw fitWhat steps do I need to take to generate the textures as they look in Blender? I know I could just add the regular repeating textures in SL, but I also want to bake in the AO. 
  7. Thank you both very much for your informative posts. I think I'll get the hang of it soon. Cheers.
  8. So I recently finished my very first mesh home using Blender that I plan to sell on SL. Now I'm faced with importing issues. Simply put, I uploaded an entire house full of separate objects (please see pic). I then created a multi object collision mesh for the house. When I tried to import the collision mesh into the house mesh using SL, the collision mesh became squashed into the side of a wall.   I did a bit of reading but I need clarification. I'm guessing what I did wrong was the following, please correct me if I'm wrong: Uploaded multiple objects together instead of uploading the pieces one at a time with their own separate collision meshAttempted to attach the collision mesh into a house made up of multiple objectsIs importing the objects separately with their own individual collision files the only way to upload a mesh building into SL successfully? Is it the standard to do this then align all the parts together inside SL? Also, is Second Life Beta still public? I tried to log in to test my mesh objects but kept receiving errors. If it is, what grid can I log into?
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