Jump to content

Carl Kondor

Resident
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Carl Kondor

  1. Yeah that's what happen, another thing I found in the process is that when you exceed that limit you can only use 7 materials instead of 8 and the 7th material always copycats 6th. Well if you say it has been aknowledge for quite sometime then I could perhaps give it some use if I see that I have a spare material. The fact that face imitates the other one could be use to save some scripting time and instead replacing with that "natural" topologic behaviour. Atlhough being it a techinal limit as in 64k faces limit per mesh it could never be fixed if it is a COLLADA~SL limitation and not a bug that could be fixed.
  2. I do have a spare material I could use, but I'll just delete some faces from the interiors and test the behaviour since it exceeds that 21k limit. I'll reply once I get test results from it. Although this is a unwanted behaviour, it could be exploited to some nice uses if done right.
  3. The mesh was exported from blender. in total has 51k verts and 48k faces. The materials in question have a minimum ammount of assigned faces (each material has less than 100 faces assigned). This behaviour I've tested using basic SL edit, not actual scripting as you can see in the video. The viewer I'm using is latest Firestorm x64 but it also happens in Singularity Viewer. I wish I could reproduce this behaviour as this has a lot of potential. I'm no blender guru so I wasn't able to spot anything that could indice what causes this behaviour thus I thought about asking here.
  4. As the topic asks "Is there such a thing as child faces?", lemme explain in greater detail... Yesterday I uploaded a mesh to the Beta grid to test if the faces were assigned to the correct materials which they were making the mesh in question looking like it's suppose to with the textures selected. However when I went to test the behaviour of the scripts that I was planning to add to it I found a odd behaviour in one of the faces. If I changed face A to glow, face B would also glow (with a slight delay), however if I disabled glow on face B, face A would remain on glow, showing a kind of parent-child relation in which the child emulates the parent but not the other way around. This got me by surprise not only because the original blender materials were different but because I never was aware that such behaviour could be possible within SL. Could this be a beta feature within beta grid or my blender project had some kind of topology that I wasn't aware of that I might have done by accident?
×
×
  • Create New...