Sorry for askign again, but this issue is really giving me a headache. I´ve read every post about similar issues but none adress this particular one. At least not that I can understand.
Is a fitted mesh object, with a png texture. I tried setting the sl texture "alpha mode" in "masking" but the alpha actually dissapears. So i´m forced to set it in "blending"
As you can see I´m using the basic SL avatar, so no textures below the hair png.
When I rez the hair on ground it looks fine
But when I wear it, it seems like the overlapping faces of the hair conflict with each other
Any clue? Help will be really appreciated