Thank you for those tid bits. Okay here is more questions of what Im trying to figure out
I'm not sure why the 3D programs I'm using matter because I need understanding on what to do afterwards. But Im using Maya and Zbrush. Where can I find the collision skeleton at? This includes looking around and smiling?
The rigs I saw from SL didn't include eye locators. If I move the eye or eyelash placement how does it animate it in SL?
Is there anything I should anything else I should be aware of? Does topology matter? Do I need different body sections? Right now I used the "Ruth" base mesh but she was split into different sections, so I merged her. I would like to do a better job on topology if possible.
Is there a special method to importing your character and having it be your new body? I have 0$ as well because I am new.
Also Slink feet?!?!? Whaaaaat is that and how do I make mine compatible? Do you guys use base meshes or just do whatever you want?
Thanks!