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Dazashi Graves

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Posts posted by Dazashi Graves

  1. ****ing finally! Gacha's are and have always been literal cancer. 

    No more exploitatively bad rates for rares.

    No more spending 2000+L for the ONE item you wanted.

    No more migraine of reselling dozens of common duplicates.

    No more losing your no copy item to stupid f-ing server bugs.

    No more god forsaken gacha scammers. 

     

    Good riddance. 

    • Like 34
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  2. 8 hours ago, Rachel1206 said:

    I experienced something like you with my GForce 1060, where I normally had excellent FPS and no problems. See Viewers and GPU memory usage.

    I reverted back to GForce drivers version 456.71 from 2020-07-10, further I uninstalled Firestorm clean and reinstalled it again. Ensured NVidea Control Panel settings for Firestorm using my 1060, maximum performance.

    After the above steps I now have normal high good FPS again 130+ FPS i my sky box, 20-30 FPS high end clubs with graphics set between high and ultra in Firestorm, set to ultra with everything maxed out I get 100+ FPS in my sky box - I suspect, it was the latest drivers causing my problems. But no one reported same problems, it could also been my Firestorm gone "bad" or somehow the settings in NVidea Control Panel did not get used - I simply have no idea, just that my performance is back with excellent FPS and no problems.

    No updates from Microsoft for Windows 10 caused any problems - as the matter of fact, if the system got forced to use the Microsoft NVidea drivers, you would get very excellent performance and good FPS, but with less excellent quality on OpenGL programs as for example Second Life and some modern games requiring NVidea game ready drivers would not run well.

    FYI:

    Firestorm 6.3.9 (58205) May 27 2020 01:20:51 (64bit) (Firestorm-Releasex64) with Havok support
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2808 MHz)
    Memory: 16341 MB
    OS Version: Microsoft Windows 10 64-bit (Build 19041.572)
    Graphics Card Vendor: NVIDIA Corporation
    Graphics Card: GeForce GTX 1060/PCIe/SSE2

    Windows Graphics Driver Version: 27.21.14.5167
    OpenGL Version: 4.6.0 NVIDIA 451.67

    Hmm, I'll look into this. I ran a debloater and it seems to have helped a bit. I'm trying other things, like choosing which core it's gana sit on.

    5 hours ago, animats said:

    That's about normal. Most of the viewer CPU time usage is in one thread. It will normally use 100% of one CPU, but not much of the others. There's some minor stuff going on in other threads (texture decompression, streaming media, etc.) but the viewer won't really use all the cores of a modern CPU. It was designed in the single-core era.

    Yes, I know that SL tends to only prioritize 1 core/thread. My issue is that it's not even utilizing the entirety of just one. It pegs one core at like 60-70% and doesnt bother going above that. Restricting SL to a less used core seems to have increased it, yet still it wont fully utilize it. 

  3. Yeah, troubleshooting is a drag. Thing is, this isnt a new issue. I actually spend most of my time at my home so I didnt really notice, but when I went back to familiar sims, performance tanked. 

     

    I do know that SL is horribly inefficient. Thing is thats got me confused is that, seemingly, nothing is pegged. Highest CPU usage I saw was only like 65%. If that was holding it back, I'd expect at least one core to be walled. In fact, I would like to see that, as then it'd just be "mystery solved, get a new cpu already." but that doesnt seem the case? I dunno =/

    Far as the network goes, I do know that performance always tanks when loading in new textures. That said, one of the things I monitor is my network usage, and dont think thats an issue either as once everything loads in I'll see network usage slow, but still be getting single digit FPS.  

    Right now my best guess is that for whatever reason Firestorm itself might be what's causing the issue. It honestly feels to me exactly like something that's not requesting the resources it actually needs for whatever reason. I'm starting to wonder if theres some exterior issue that's preventing it from pulling all available resources, of which frankly theres still plenty. Thinking on it does give me some ideas though, I'll try a few experiments and see what changes that brings. 

    • Like 1
  4. So... I've had this issue for months now, and nothing is seeming to fix it. On some Sims I'm getting between 10-15 FPS, sometimes as low as sub 5, which is insane and makes even typing unbearable as it seems linked to FPS some how.

    Simply put, this shouldnt be happening. For reference, I'm running a 6700k and GTX 1080, 32gb ram@3200. Certainly not a top spec monster or anything, but still extremely capable. 

    The part of all this that's confusing me is that when I check my utilization, everything is going basically unused. None of my cores are peaking above 60%, my GPU utilization is peaking at 45%, and using less than a third of my ram as well. 

    So what the heck is going on? For some reason, it's like SL just isnt utilizing any of my hardware, and I dont understand why. The strange thing is I have a friend who has far inferior hardware, and is actually always getting better performance. Sometimes dramatically, in the order of 2-3x my FPS with matched settings. If they're getting 40-50's I'm usually sitting around 15. 

    I've done everything I can think of. Tanking settings, ensuring FPS limits arnt on, dumping cache, fresh firestorm re-installs. It rarely gets me more than another 10FPS on sims. Thing is it wasnt always like this either, it used to run quite fluidly, but it's been so long I cant exactly remember when that was. And it doesnt improve with time either, the sim can be fully loaded around me and still be running terribly. 

     

    My main concern is the wild under utilization of literally everything. It's like the client isnt even trying to leverage my hardware anymore and I simply cant think of why it wouldnt. Nothing seems to be bottlenecking anywhere as far as I can tell, not even close. 

     

    I'm at a loss. Any advice, or at least an explanation of what's going on would be really helpful.

    • Like 1
  5. So, I had this idea... I havnt played SecondLife in over 5 years... And now I want back in.

     

    Well, My local friends were like "Gee Gad WTF are you wearing!?!" And quickly and promptly ammended that issue... I'd say I look pretty darn alright right now, but I want a specific style.

    [[[[[[[[[[[[[[[TL;DR WARNING]]]]]]]]]]]]]]]]]]]

    Just to setup some background here...

     

    Imagine if you would, an individual living in a city. It's slow, not much to do, and every day was a bore. When suddenly a massive earthquake levels the city and destroys nearly all of its structures. Those who had money either moved into the unaffected region (which had been quartered off by high security bots) and many others just simply left.

     

    Me, Dazashi Graves was a resident in this city, one who fortunately survived the cataclysm. The city quickly became a harsh and punishing place to live. Crime was common, no police would roam in the "defective" zone. Surviving was a daily struggle. Making friends was both a requirement, and a risk.

    Gun fights were common. Robbery. Murder. Arson. Dazashi acquired all the skills he needed to survive. Hunting, stalking, scavaging, fighting. But it was never easy. He did however have hopes that one day a semblence of order would be restored.

     

    And as it were, eventually, the city DID start to calm down once most of the agitators had either left or been killed. Things were looking up for awhile, then the great rift happened. A massive earthquake ripped what was left of the city in half... This rift revealed an never before seen system of underground sewers, and strange complexes within them with some very strange tech. Though the purpose of this tech was ultimiately never discovered, the streets were abalaze again in order to control the facilities which once lied dorment below.

     

    Then, one day, as if the city it'self could take no more... Simply vanished. As if it never existed. 

     

    This is where I come in, 6-7 years later after these events. Displaced from his home land, Dazashi wandered the wastelands outside, trekking through desert, storms, and weathering bandits and other monsters along the way. He grew cold... Hard. But in his searches he hopes to one day find somewhere called home. Perhaps then he will no longer call himself a "Displaced Citizen" of the once magnificient Saijo City. 

     

    [[[[[[[[[TLDR WARNING OVER]]]]]]]]]]

     

     

    Alright... So... This is who I want to make.

     

    A rugged looking character who's seen and been through a lot. He's traveled vast distances though rubble, wastelands, and other trecherous territory. He's braved both hostile creatures and bandits alike.

    He should look middle aged (around 40) and rugged, perhaps with a few scars from his adventures. He carries a heavy cannon on his back, and a trusty side arm he's kept since Saijo City but little else. Think kinda like  Roland Deschain from the Dark Tower series and what he would choose to dress up in if he came from a more modern society. 

     

    For specifics, I'm thinking Whiteish Grey slick back, grown out military cut hair, Rugged looks, Probably a beaten up long coat, heavy boots that have seen many miles and cargo pants with shreaded edges. His clothes arnt falling off, they've just seen a lot of the world. 

     

    In the end, I'd just want a character who looks like he was forged from a long harsh road, one he still walks in hopes of finding the place called "home". 

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