Tiggy3
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Posts posted by Tiggy3
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i have looked at those and have tried the sitting animation. It didnt work. What did work as a test, was to run a random animation like a dance, and insert that into the script, and that worked just fine, so all i need is the correct name for the sit state animation
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I have a script that creates a particle when i am standing still. I also want it to create a particle when I am sitting. I have added the following animations: string anim = llGetAnimation(llGetOwner());
if ((anim == "Standing") || (anim == "sit") || (anim == "groundsit") || (anim == "sitting")) . The standing animation works fine, but nothing happens on sit. when i walk, the particals stop. when i stand still, the particle starts, when i sit, nothing happens. -
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how do i restart a group that was deleted by sl without having to pay another 100 lindens?I was given 1 day notice, and i havnt been on for a week
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Is there a script to detect an avatars weight/render cost. i found this, but it doesnt quite work.
default
{
touch_start(integer num_detected)
{
llOwnerSay(llGetObjectName()+" Avatar Render Weight: "+llList2String(llGetObjectDetails(llGetKey(), [OBJECT_RENDER_WEIGHT]), 0));
}
}I would like to make a hud out of it eventually.
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i have created a spoked wheel with 4 prims that all rotate around the wheels center axis, I want to attach this assembly onto a cart, without the whole thing becomming one item and all spinning , and still just have the wheel assembly rotating? I only understand simple scripting so far, so if i could find a script that may work, that would be nice!
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How do I derender or turn of laser beam lights in sl. i can derender or deactivate anything else but not those beams hand held lasers people wear in the clubs.
CTRL+SHIFT+ALT+=, does not work, and the item cant be right clicked on because it is flailing around wildly!
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i am using the " if " operator to search chat text for a key word and cause an event to happen. The problem is, it will only work if that is the first and only word. I want it to find the key word anywhere in chat. I am using the followin statement where xxx is my key word:
listen(integer channel, string name, key id, string message) {
if (message == "XXXXXXX") {im new to this and cant get the syntax right. im using this:
// Note: copy in object to rez
default
{state_entry() {
llListen(0,"", NULL_KEY, "");
}listen(integer channel, string name, key id, string message) {
integer index = llSubStringIndex("string data","XXXXX");
if(index == -1) {// This line will pick the first object out of the container and rez it
llRezObject(llGetInventoryName(INVENTORY_OBJECT,0), llGetPos()+<0,0,.2>,ZERO_VECTOR,ZERO_ROTATION,0);}
else {
llSay(PUBLIC_CHANNEL,"XXXXX was not found in the string.");
}
}}
and it rezes an item no mater what is said in chat
activation on sitting
in Creation
Posted
Sorry this reply took so long! you were correct about the capital letters in "Sitting on Ground", I had missed one letter. Thanks, works great now.