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Tiggy3

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  1. Sorry this reply took so long! you were correct about the capital letters in "Sitting on Ground", I had missed one letter. Thanks, works great now.
  2. i have looked at those and have tried the sitting animation. It didnt work. What did work as a test, was to run a random animation like a dance, and insert that into the script, and that worked just fine, so all i need is the correct name for the sit state animation !
  3. I have a script that creates a particle when i am standing still. I also want it to create a particle when I am sitting. I have added the following animations: string anim = llGetAnimation(llGetOwner()); if ((anim == "Standing") || (anim == "sit") || (anim == "groundsit") || (anim == "sitting")) . The standing animation works fine, but nothing happens on sit. when i walk, the particals stop. when i stand still, the particle starts, when i sit, nothing happens.
  4. Tiggy3

    tiggy3

    i did everything you suggested, the password was identified as being strong i hit save, and all i get is an error message, unable to complete request. iv tried several times for a couple of days
  5. Tiggy3

    tiggy3

    Why am i not being allowed to change my password? i did everything you suggested, the password was identified as being strong i hit save, and all i get is an error message, unable to complete request. iv tried several times for a couple of days
  6. how do i restart a group that was deleted by sl without having to pay another 100 lindens?I was given 1 day notice, and i havnt been on for a week
  7. Is there a script to detect an avatars weight/render cost. i found this, but it doesnt quite work. default { touch_start(integer num_detected) { llOwnerSay(llGetObjectName()+" Avatar Render Weight: "+llList2String(llGetObjectDetails(llGetKey(), [OBJECT_RENDER_WEIGHT]), 0)); } } I would like to make a hud out of it eventually.
  8. i have created a spoked wheel with 4 prims that all rotate around the wheels center axis, I want to attach this assembly onto a cart, without the whole thing becomming one item and all spinning , and still just have the wheel assembly rotating? I only understand simple scripting so far, so if i could find a script that may work, that would be nice!
  9. Tiggy3

    derendering

    How do I derender or turn of laser beam lights in sl. i can derender or deactivate anything else but not those beams hand held lasers people wear in the clubs. CTRL+SHIFT+ALT+=, does not work, and the item cant be right clicked on because it is flailing around wildly!
  10. i am using the " if " operator to search chat text for a key word and cause an event to happen. The problem is, it will only work if that is the first and only word. I want it to find the key word anywhere in chat. I am using the followin statement where xxx is my key word: listen(integer channel, string name, key id, string message) { if (message == "XXXXXXX") { im new to this and cant get the syntax right. im using this: // Note: copy in object to rez default { state_entry() { llListen(0,"", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { integer index = llSubStringIndex("string data","XXXXX"); if(index == -1) { // This line will pick the first object out of the container and rez it llRezObject(llGetInventoryName(INVENTORY_OBJECT,0), llGetPos()+<0,0,.2>,ZERO_VECTOR,ZERO_ROTATION,0); } else { llSay(PUBLIC_CHANNEL,"XXXXX was not found in the string."); } } } and it rezes an item no mater what is said in chat
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