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  1. does it mean after update 10000000 it still upload sound whit low volume,get same problem here,i can ear it well ,on any program i open it...
  2. http://maps.secondlife.com/secondlife/Werewoof/80/42/2 This is nice lands whit an beautiful view on the ocean . it an empty 1024 under water...at a good cost.
  3. http://maps.secondlife.com/secondlife/Werewoof/103/23/1
  4. http://maps.secondlife.com/secondlife/Werewoof/90/50/2
  5. i think i will set it 5000L$ ,poeple like pay alot,when it cheap they think it crap...Hey,i can sale it 10000 if you want to pay to much,ask me ,i will be happy to help you
  6. 2L$m,for deap water,low lag.cheap http://maps.secondlife.com/secondlife/Werewoof/71/48/2 if you want 2048,you can buy an 512 for 1500L$and join the parcel.(i am not the saler).3L$m=4500L$ http://maps.secondlife.com/secondlife/Werewoof/79/11/3 And you can make 4096,there is an 2048 you can buy to,17000L$ and join it(i am not the saler).8.3L$m=21500L$ http://maps.secondlife.com/secondlife/Werewoof/78/98/6
  7. it the cheapest,2L$m,for deap water lands
  8. http://maps.secondlife.com/secondlife/Werewoof/80/40/40 It very cheap..2L$ for meter,for water lands,lands close by are 5L$m and 7L$m...
  9. mainlands,lot of water. http://maps.secondlife.com/secondlife/Werewoof/80/40/40
  10. AMD + windows 10,thanks for the help, Delete windows 10
  11. In the viewer it not selected,buil,option,show hidden selection,but i see the hidden selection... When i edit an object,(any....not in edit lands).i see the yellow border lands...
  12. Yes, it might seem to you everything around you turned into mesh. But then again, it all was mesh from the beginning. A prim is a mesh, every avatar was always a mesh. The viewer is build to interact up to some point with mesh. You can use the sliders to change the looks of your avatar. That works for the user made mesh bodies too. Up to a point ofcourse, every software and platform has it's limits and they always will. That never changed. As to editing meshes that are not avatars, you can edit them. Resize, rotate, move, just like any classic prim cube can be edited. How much you can edit them is up to the creator. Just like it always was from the start. I really like this part i notice,they change the starting avatar,but the default body and shape are still the same.. as none of those mesh avatar are mod,or can even fit together,what is making all those mesh worst than ever, keep in mind this is my opinoin nothing more, i will keep build whit the inworld posibility as i like walk in it and make script(basic), and if you see a prim avatar scripted it me
  13. so they force people to get in to 2 group ,the builder and the no builder, i need to get an viewer from os grid,to export my object.. why we cant make animation in second life...will it be so hard do make it so, avastar,why it not an update of the second live viewer letting people edit there mesh avatar in world, Sorry of my frustration,but why,will it be so hard, you turn every thing in mesh ,but the viewer is not suitable,to even edit a mesh..... Anyway,i dont build anymore,i made a slot,i will get rich
  14. i buy an hud that teleport randomly ,it fun,some time i fall in bdsn club,then fall in pony stall,then in this water protected lands,then an overlag club full of mesh and moving texture,a wonderfull lands of fantazy,i fall on the moon last night,popup home(orb)...find a shop of old time lot of texture almost free, there is forgotten world in sl. travel using stargate,/d to go to random door
  15. may i suggest an merge prim option in the viewer ,to make more complex shape using less prim count,as when you upload mesh,it will consider how much value the new shape complexity.using the outside surface of the merged prim,
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