Created an avatar, upload from Blender using Avastar, the object starts acting weird when superimposed texture. He begins to jump when changing texture. Help please, what options of import and export need to be set in Avastar and in the Second life client I have a human avatar standard sizes, only the location of the joints is a little different, so I think apple armature scale is not necessary to put when you export. It might be impossible to export several parts of the avatar at the same time, not combining them, which is probably why my head's avatar rides because I have a few parts of the avatar are not exported separately but simultaneously, I didn't United, in Second life I in the standard way via the menu edit shared object, legs, body and head separately and then put the texture, and has such a pleasant effect. What do you think , what could be the reason in your opinion?