Jump to content

MisakiMatsumoto

Resident
  • Posts

    13
  • Joined

  • Last visited

Everything posted by MisakiMatsumoto

  1. I create a mask, and because of the features of the mask, it is necessary that the nose is hidden and does not bulge, is there any universal way for the nose to become transparent, what are the ways to do this
  2. Hello, I want to adapt my content to the bom. Share links to the lessons that you need to change your created content so that it is adapted to the bom. Do I need to bring my UV scan to the standard view? where to find lessons in step-by-step work what you need to change to adapt your product to the bom system.
  3. Hello, please tell me how to open and close the moving mechanical parts on the avatar, you need to create two grids open state and grid closed state, or create an animation. For example, I want my hands to move the shield and a weapon to appear from there, how can I do this? It also turns out that these parts should not have rigging otherwise they will be tied to the bone.
  4. Здравствуйте, когда вы пытаетесь экспортировать модель , то возникает ошибка. Ошибка возникает при экспорте с использованием плагина аватаром в редакторе блендере,каждая часть тела имеет вес , также аватар имеет скелет .Пожалуйста , помогите понять , почему возникла такая ошибка и как ее исправить . "Ваша сетка сломана: Исправьте 4096 VERTS с весом суммы 0 в Merli сетки Подробно: . Все вершины в вашей сетке правильно назначены для весовых групп Но некоторые из назначенных Verts имеют суммарный вес 0 (ноль ). Аватаром не может справиться с этим и прервать операцию. Ваши действия: - Взгляд вверх "Нулевой весов" искатель в шельфовой Tool , чтобы отметить галочками обижая вершин. • Для каждой выбранной вершины присвоить ненулевое значение , по меньшей мере , одной весовой группы. Пожалуйста , использовать имеющиеся инструменты копирования вес от веса краски инструменты полки , чтобы это исправить ".
  5. do you have a video lesson on import export the model, the location of the joints of the skeleton which is different, not the same as the standard avastar skeleton
  6. If the skeleton is a little different from the standard, then what parameters need to export the model? Skeleton man-sized, but the joints are a little not there. Do I need to tick off Apple armature scale?  I understand the top checkbox to set if the avatar is either very large or very small
  7. made as written, this is the result) I downloaded with the recommended settings the entire avatar, and then separated the legs arms and head in since I already have them separated in blender. But this head starts acting weird If this occurs when I upload in Second life put a tick to save the position of the joints. If this is not done then the avatar becomes deformed because the bones of the skeleton differs from the standard 
  8. Created an avatar, upload from Blender using Avastar, the object starts acting weird when superimposed texture. He begins to jump when changing texture. Help please, what options of import and export need to be set in Avastar and in the Second life client I have a human avatar standard sizes, only the location of the joints is a little different, so I think apple armature scale is not necessary to put when you export. It might be impossible to export several parts of the avatar at the same time, not combining them, which is probably why my head's avatar rides because I have a few parts of the avatar are not exported separately but simultaneously, I didn't United, in Second life I in the standard way via the menu edit shared object, legs, body and head separately and then put the texture, and has such a pleasant effect. What do you think , what could be the reason in your opinion? 
  9. because the position of the joints of the bones of the clavicle,very different from the standard arrangement is necessary to prevent deformation of the avatar in those places where it is not needed
  10. Создано характер экспортированный из Blender с этими параметрами  И выписали в Second Life с такими параметрами  Характер выглядит после разгрузки нормально, но когда его в режиме редактирования она поднимается вверх по оси Z, также он периодически прыгает, когда вы перемещаете или зума  Помогите найти проблему, что характер не прыгать и не воспрянет при редактировании
  11. please tell me the finished scripts or a store address where to buy. Need Hud and the script itself which is put in the object, when you press the button you need to change the texture, once again pressed the button, the texture is changed to another, still pressed the button texture changed to the following
×
×
  • Create New...