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Everything posted by WESTCAT

  1. WOW thanks, I see you can also import your BVH Also have not tried it yet, but I assume you can set up opposing/synced animations for more than one Avatar
  2. No naming or shaming is intended here, this is the second time in a row this has happened with NO contact from the owner of this board!
  3. Almost all mine except for the custom wrestling mats I work on for my bots comes from Smooching Serpents and VAW.
  4. Hi Ya'll ... as I mentioned in announcements [and not supposed to mention here ???? well just once I guess ??? ] my big Ass Adult SIM is finally open. Just have to Tweak the Residential/light-Adult commercial areas for Good Boys and Bad Girl AVs and Furries I do love Furries even have a Customized Merlotte's Bar for them Lots of varied and interactive fetish items, with the main throust being sci fi vampie related and with Wrestling/catfights and lesbian action being the drift. come on by please, most of the good stuff is gratis, with the really hot stuff costing something Anyhow my 1st and only post here per the Rules, please come by and visit. Main landing point here; WestGallery Mall With the Main TP Station, Grand Central of VampIsle here will help you get around PDQ So that's my General Announcement. Please come on by. Out Big final Grand Opening will be During the Week of Ukrainian Christmas. Ukraine XMas thanks again Hugs Kisses and a Little Nibble xoxoxo V--V love Jane
  5. Hi Y'all; If you are into soft Fetishes, in particular with a Vampire wrestling catfight Slant, please come on by and check us out. This is probably more PG14 than xxx Adult. My Husband and I really like the Vampire SciFi mix, and this has afforded us a nice interactive Venue to live out our the GalaxiBabe Story lines we have been working on over the years. We have lots of Animated bots and some fairly unique niche stuff. Not mind blowing but hopefully in the sexy and cool vien The main landing points to our SIM is first off [PG-14 landing] First to get around ... Our version of Grand Central Station complete with all the main TP's to our 30K SIM and also Grid Wide transport systems. GC Stn. = http://maps.secondlife.com/secondlife/Forgotten/90/34/432 still have some issues but, just IM "WestCat" if you have problems. Here you will be able to see all the members and none Member areas in one spot. Well at least the TP links to them. Inside the Globe is a pretty decent three category Grid Wide Transport system. Then there is the Titty Twister Biker Truck Driver and Vamp Bar. Somewhat more than changed/customized from the one we bought from the SL Store Plus we actually put up their whole deal, it is HUGE, and is at the very end of our SIM before the Space Sci_fi area begins, and also at the end of our Wicked road ..... Mwaa hahahahahah you are going to die ....This will also get you a hot peek of our two wrestling fountain Vamps [if they have not got kicked off line by our server,] we have other wrestling bots right now, but their little sample of my husbands 400 plus fight animations etc should be enough for now, until very early in the New year 2019. here TT = http://maps.secondlife.com/secondlife/Forgotten/119/130/845 You have to TP down to get to the Fountain. Bar itself is members only, but is pretty dam cheap to join ClubCatfight. Then the VampIsle Landing Area is here = Borders the members only Vampire Zone VI = http://maps.secondlife.com/secondlife/Forgotten/93/110/22 Home of the Vahalla Vampire Clan of Sapphic Amazon Vamps. Then my fav and yours, the WestGallery Shopping Mall. Still under development only half full. Also just finishing off our Residential/light-commercial area for good boys and bad girls Our Sexy Time Huts by the Sea are all set to go. Sea View condo has it's first full interactive animation/statue Suit complete, [1 of 6] and is ready for rent. Our First Bot Globe is almost Ready and comes with the option of two very hot and well trained bots. It is really customized and really nice. [1 of 3] and we half about 6 more affordable sky boxes planned. 1st one is almost done. We have been real busy with our Bot Training/animation-scripts and game areas. Got a wild highway and more than a couple of Adult Bars. Around 6 I believe Should be enough. We only use the very best and consequently most expensive animated Adult Furniture, and our learning fast how to make our own. Thanks for Reading, and no I am not going to start Spamming here, to darn busy constructive criticism and heads ups via IM to "WestCat" me Jane Leglock is very appreciative. Still a rooky although we first stumbled in here around 2009 if not sooner, then came back a while ago. thanks hugs kisses and a Little Nibble xoxoxo V--V love Jane
  6. Hi can anyone tell me where to find the debug tab in "Firestorm" viewer? I need to find where and what my top script users are and remove them or shut them down thank you
  7. Since the last restart the sequence script does not appear to be functioning in any of the animated prims, such as dance pads I made over the weekend using AVsitter2. Saturday and Sunday they worked fine. But now they stop on the first animation and will not advance to the 2nd and 3rd like they di before I reset the scripts etc and still when two AV's sit on the script they stop at the first animation and do not move onto the second dance etc then loop
  8. Ya I was over complicating things. My Husband helped straighten me out. I can even get two bots now to auto dance together on a loop or around 12 repeating dances.
  9. Thanks all, finally figured it out, I can even do it by groups now but via a HUD. For example in the full Auto, I now have made two pads. with both a single AV can sit and just do a slow jive, then when the other sits, they start into the auto sequence and it keeps looping until one stands. I even tweeked it and got it to work with two of my Bots. I order one bot to sit on it, then the other bot comes along wither by the Smart Bots route script or by my command and they both start dancing and loop through around 12 songs/dances, I even figures out how to add expressions. With the HUD version you can select looped specific animation sequences. You can still dance with a bot but one has to be able to run the HUD... thanks again to all those who tried to help.
  10. OK, there is another way but more labour/pad building and switching intensive thanks
  11. NOPE Q&A link is same and has been down since 2017
  12. OK thanks to be sure I am on the right inworld group do you have the link ? group sl url?
  13. I also have been looking into the KERBEROS system, they have both an ani sequence system and camera system? TACHYON
  14. Right thank you but regarding the AVsitter group, does not appear to be active or able to answer the question, and regarding Questions the AVsitter2 Q&A page seems to be not taking anymore questions? thank you QA page shut down in 2017 https://avsitter.com/qa/
  15. HI; I have found two different AutoPlay scripts. one with a *in the front of it when placed in the Content folder of the object and one without; i.e. with the "*" *autoplay /****************************************************************** * Automatically plays COUPLES_POSE when 2 avatars sit. * Optionally plays SINGLES_POSE when one avatar stands. * Requires scripts from box 2.1-11.01 or later. ******************************************************************/ string COUPLES_POSE = "Couples1"; string SINGLES_POSE = ""; //can leave empty /****************************************************************** * DON'T EDIT BELOW THIS UNLESS YOU KNOW WHAT YOU'RE DOING! ******************************************************************/ integer IS_SYNC; default{ changed(integer change){ if(change & CHANGED_LINK){ llSleep(1); integer avatar_count = llGetNumberOfPrims() - llGetObjectPrimCount(llGetKey()); if(avatar_count>1){ // more than one avatar sitting if(!IS_SYNC){ // initial avatar had not selected a SYNC pose llMessageLinked(LINK_SET,90000,COUPLES_POSE,""); // play couples pose } } else if(SINGLES_POSE){ llMessageLinked(LINK_SET,90000,SINGLES_POSE,""); // play singles pose } } } link_message(integer sender, integer num, string msg, key id){ if(num==90045){ // Extract the data into a list list data = llParseStringKeepNulls(msg,["|"],[]); // TRUE if the pose is a SYNC pose IS_SYNC = (integer)llList2String(data,6); } } } AND the one with out the *, just Autoplay /****************************************************************** * This example automatically plays a pose when 2 avatars sit * and a different pose when one avatar stands. ******************************************************************/ string SINGLES_POSE = "Standby"; string COUPLES_POSE = "Sequence"; default{ changed(integer change){ if(change & CHANGED_LINK){ llSleep(1); integer count_avatars = llGetNumberOfPrims(); while (llGetAgentSize(llGetLinkKey(count_avatars)) != ZERO_VECTOR){ // prim is an avatar! count_avatars--; } if(llGetNumberOfPrims()-count_avatars>1){ llMessageLinked(LINK_SET,90000,COUPLES_POSE,""); } else{ llMessageLinked(LINK_SET,90000,SINGLES_POSE,""); } } } } Basically I want one that will work with the more detailed sequence setup in AVSitter2. Per https://avsitter.com/#animationsequences Animation Sequences AVsitter provides two ways to do sequences: the AVsequence™ script and the "built-in" sequence method. Read about both and use the method most appropriate for your situation. I would prefer to use the more sophisticated AVsequence system as opposed to the built in method. But so far I can only get the Autoplay to work with the "Built in sequence" method. Is there a way to get the Autoplay to work with the more detailed AVsequence system? I would prefer the later as the positions of my dance and sport animations changed a bit with each sequenced animation and the "built in method" does not allow you to change the position from animation to animation in the sequence. and yes I tried the AVsitter group over the past couple of months with no real feedback, the Q and A page also appears to be abandoned. thank you Jane
  16. Hi I need help with my AV 2 Sitter. I have even made some solo and couples basic poses, but I need help with the auto start script that is supplied. Basically what I want to try and make is a dance pad. I have several dance animations that I would like to play in an auto start sequence. Basically one avatar sits on the pad, and starts doin a solo dance jive, then when a second avatar sits on the same pad, they both start a different kinda jive dance, then after ten seconds, they do another looped dance, then another after a further 10 seconds, and so on. I have read and understand the instructions for adding in the times loops and syncing them, but it is getting the auto play to work. I read through the script and it said do not touch anything below this line? I see it identifies the solo dance/jive by a specific name. do Ihave to name my dances with the same name? I have gone through all the videos provided. I even paid the full $L price for it, so I would truly appretiate some help. Even just directing me to more videos. I found a couple but the were not in English. thank you Jane
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