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WESTCAT

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Everything posted by WESTCAT

  1. WOW thanks, I see you can also import your BVH Also have not tried it yet, but I assume you can set up opposing/synced animations for more than one Avatar
  2. No naming or shaming is intended here, this is the second time in a row this has happened with NO contact from the owner of this board!
  3. Hi can anyone tell me where to find the debug tab in "Firestorm" viewer? I need to find where and what my top script users are and remove them or shut them down thank you
  4. Since the last restart the sequence script does not appear to be functioning in any of the animated prims, such as dance pads I made over the weekend using AVsitter2. Saturday and Sunday they worked fine. But now they stop on the first animation and will not advance to the 2nd and 3rd like they di before I reset the scripts etc and still when two AV's sit on the script they stop at the first animation and do not move onto the second dance etc then loop
  5. Ya I was over complicating things. My Husband helped straighten me out. I can even get two bots now to auto dance together on a loop or around 12 repeating dances.
  6. Thanks all, finally figured it out, I can even do it by groups now but via a HUD. For example in the full Auto, I now have made two pads. with both a single AV can sit and just do a slow jive, then when the other sits, they start into the auto sequence and it keeps looping until one stands. I even tweeked it and got it to work with two of my Bots. I order one bot to sit on it, then the other bot comes along wither by the Smart Bots route script or by my command and they both start dancing and loop through around 12 songs/dances, I even figures out how to add expressions. With the HUD version you can select looped specific animation sequences. You can still dance with a bot but one has to be able to run the HUD... thanks again to all those who tried to help.
  7. OK, there is another way but more labour/pad building and switching intensive thanks
  8. NOPE Q&A link is same and has been down since 2017
  9. OK thanks to be sure I am on the right inworld group do you have the link ? group sl url?
  10. I also have been looking into the KERBEROS system, they have both an ani sequence system and camera system? TACHYON
  11. Right thank you but regarding the AVsitter group, does not appear to be active or able to answer the question, and regarding Questions the AVsitter2 Q&A page seems to be not taking anymore questions? thank you QA page shut down in 2017 https://avsitter.com/qa/
  12. HI; I have found two different AutoPlay scripts. one with a *in the front of it when placed in the Content folder of the object and one without; i.e. with the "*" *autoplay /****************************************************************** * Automatically plays COUPLES_POSE when 2 avatars sit. * Optionally plays SINGLES_POSE when one avatar stands. * Requires scripts from box 2.1-11.01 or later. ******************************************************************/ string COUPLES_POSE = "Couples1"; string SINGLES_POSE = ""; //can leave empty /****************************************************************** * DON'T EDIT BELOW THIS UNLESS YOU KNOW WHAT YOU'RE DOING! ******************************************************************/ integer IS_SYNC; default{ changed(integer change){ if(change & CHANGED_LINK){ llSleep(1); integer avatar_count = llGetNumberOfPrims() - llGetObjectPrimCount(llGetKey()); if(avatar_count>1){ // more than one avatar sitting if(!IS_SYNC){ // initial avatar had not selected a SYNC pose llMessageLinked(LINK_SET,90000,COUPLES_POSE,""); // play couples pose } } else if(SINGLES_POSE){ llMessageLinked(LINK_SET,90000,SINGLES_POSE,""); // play singles pose } } } link_message(integer sender, integer num, string msg, key id){ if(num==90045){ // Extract the data into a list list data = llParseStringKeepNulls(msg,["|"],[]); // TRUE if the pose is a SYNC pose IS_SYNC = (integer)llList2String(data,6); } } } AND the one with out the *, just Autoplay /****************************************************************** * This example automatically plays a pose when 2 avatars sit * and a different pose when one avatar stands. ******************************************************************/ string SINGLES_POSE = "Standby"; string COUPLES_POSE = "Sequence"; default{ changed(integer change){ if(change & CHANGED_LINK){ llSleep(1); integer count_avatars = llGetNumberOfPrims(); while (llGetAgentSize(llGetLinkKey(count_avatars)) != ZERO_VECTOR){ // prim is an avatar! count_avatars--; } if(llGetNumberOfPrims()-count_avatars>1){ llMessageLinked(LINK_SET,90000,COUPLES_POSE,""); } else{ llMessageLinked(LINK_SET,90000,SINGLES_POSE,""); } } } } Basically I want one that will work with the more detailed sequence setup in AVSitter2. Per https://avsitter.com/#animationsequences Animation Sequences AVsitter provides two ways to do sequences: the AVsequence™ script and the "built-in" sequence method. Read about both and use the method most appropriate for your situation. I would prefer to use the more sophisticated AVsequence system as opposed to the built in method. But so far I can only get the Autoplay to work with the "Built in sequence" method. Is there a way to get the Autoplay to work with the more detailed AVsequence system? I would prefer the later as the positions of my dance and sport animations changed a bit with each sequenced animation and the "built in method" does not allow you to change the position from animation to animation in the sequence. and yes I tried the AVsitter group over the past couple of months with no real feedback, the Q and A page also appears to be abandoned. thank you Jane
  13. Hi I need help with my AV 2 Sitter. I have even made some solo and couples basic poses, but I need help with the auto start script that is supplied. Basically what I want to try and make is a dance pad. I have several dance animations that I would like to play in an auto start sequence. Basically one avatar sits on the pad, and starts doin a solo dance jive, then when a second avatar sits on the same pad, they both start a different kinda jive dance, then after ten seconds, they do another looped dance, then another after a further 10 seconds, and so on. I have read and understand the instructions for adding in the times loops and syncing them, but it is getting the auto play to work. I read through the script and it said do not touch anything below this line? I see it identifies the solo dance/jive by a specific name. do Ihave to name my dances with the same name? I have gone through all the videos provided. I even paid the full $L price for it, so I would truly appretiate some help. Even just directing me to more videos. I found a couple but the were not in English. thank you Jane
  14. I have tried betaverse boards. They seem to get some hits, but it really depends where you get them. Best has been in London town, but the cost does not justify the hits. Also they have a major glitch. When you try to replace an item, even while using the directions, the board sometimes freezes up and stops working. It does not give out the ad details any more to customers or allow you in to make changes or check the board stats itself. Plus there is very poor customer service, they have never answered any of my issues
  15. HI I have been making animations with Poser and other programs for several years now. Recently I have had some success in getting the animations to move along the vertical axis, like sitting jumping and spinning, while doing dance moves fight moves etc. However, unlike some animations I have seen for dancing and even bought , I cannot get the avatar to move along the original design of the animation along a horizontal plane with anis I have made. for example, I made a dance animate, and then tuned in in BVhacker for upload to SL. However unlike the original poser to bvh, animation, the avatar stays stationary and will not move back and forth while dancing, same with a fight animation I made. I have bought both fight and dance animations that do make the avatar either walk or dance or struggle back and forth. What do I have to do to get the movement effect transferred, along with the other body movements for my animations. I must be missing something wrong here, as other people seem to be able to make animations with horizontal plane movements blended in with the other animated actions, Also I assume you should be able to make an animation that causes the avatar to walk a certain distance, right? thank you
  16. Well thank you I guess the only problem is that I do not want to start off the animation in a T pose. I probably missread you. I assume then that I shoud not eleiminate the t pose, save it as frame 01 right? then add in the rest of the ani frames and keyframes, then save the bvh somehow from frame 02 on to eliminate the T frame from the final product so that basically I am uploading a bvh with frames always starting from 02 to 03 etc etc to the last frame ???
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