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About rhet0rica

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  1. A note of caution: I've been playing around with the 'Velocity Interpolate Objects' developer setting, and it looks like disabling it isn't casualty-free—it kills animation of the prim omega attribute, which is used, among other things, to make wheels spin without spending script time or generating prim rotation updates from sim to client on a continuous basis. If there's any way you could hack around that, at least for rotation on child prims and avatar attachments, that would mitigate most (albeit not quite all; any prim can have an omega) of the side effects of killing the movement predicti
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