I have recently upgraded to a Slink Hourglass body and I've noticed that a lot of clothing that says it can fit the shape really doesn't come through if you set the bust (and some other settings) too high. For the bust, many designers seem to ignore sizes above about 70, which is odd considering that most people buying the Hourglass are probably doing it to have a busty avatar. However, a back and forth with a very nice designer showed me that the problem might not be as clear cut as I thought. One of her outfits that had serious bleed through on me starting at 72/73, looked fine on her at 100 breast size. Could some graphics setting be causing some of this problem? My graphic settings are generally set to the max and my RenderVolumeLOD is 4 (the highest Firestorm says it should be). Is there a possible technical explanation for what I thought was poor clothing design? Edit: Right, I should have gotten into this. Slink's Breasts alpha is not that well designed. When you turn it on, it cover a lot of the breasts. If a top shows cleavage or skin (particularly side skin), you can't really use it. It's just too big. Sorry for not making that clear. That's why the designer is showing her snapshot from the side. She was showing me she wasn't using the alpha.