I am not one to ask for help, this one tho, I can't figure out on my own. Have been reading a lot, watching just about every video tutorial that's out there. So here's my situation: I have been teaching myself how to create, rig and weight paint clothing. So far, so good. It was a fun adventure! Now I have my clothing, all rigged, weighted, calling out to be uploaded to SL. But then there is the standard sizing thing... I can't seem to figure out the best workflow to create these! Is it best to create them after rigging? Do I just copy the rigged XXS and fit it to an XS and so on? Do I leave it on the armature or do I unbind? What are the things that I need to concider when I start moving verts on a rigged and weight painted object? Or maybe I need to import a fresh OBJ and resize that to fit all other sizes and then rig those seperately and copy the weights from my original XXS? I have been breaking my brain to figure this out and in what order to do all this! Now I have watched the video by Siddean Munro on You Tube, she uses shape keys and that looked like fun, but she resizes an object that has vertex groups but no shape keys. When I copy my object and unbind it from it's armature, it still has shape keys. Maybe I am missing something there? Lots of tutorials around about creating SL mesh cloting, and I think I watched them all, the sizing thing still is a bit of a black hole to me. I am using Blender 2.73, Avastar addon, standard sizes are in my shape presets. Not a total noob in Blender but go easy on me ;) I would very much appriciate any advice or help, links to any tutorial I missed, pls bring em on!