Hi all, In order to be most optimal for performance, I'm sure we want to use the least texture space possible for a model, and also the fewest amount of textures possible for the client to download and work with. I am trying to best understand the balance between the two. For some totally arbitrary examples: What would be better for performance, a single 1024x1024 texture or two 512x512 textures? One is twice the texture space and one is twice the files. What about having a single 1024x1024 texture or three 512x512 textures? Then you have 3/4 the texture space but three times the files. What about a single 1024x1024 texture vs three 512x512 textures and one 256x256? The second still uses a bit less texture space but now has 4 files instead of one. My overall point is I'm really trying to get a sense of the balance between texture space and file count for performance. Thanks!