Hello. I am the begginner at 3d programs, which I learn to use. I try to create garments, and use marvelous 4, zbrush + blender for that purpose. During that process I met with a problem with a transparent inner side of my garment. I used different ways of solving this problem, which I read about in other threads on the same topic. And still there is a problem - because when I create the inner layer of faces, my UV map gets spoiled and doubled. If I had one element on my texture map, I have it doubled after changing. I bought some ready meshes from Meli Imako and FLECHA, and I see that they are visible from both sides, and their UV map contains only one element for each element of the 3d model. I can't understand how does that work. http://imgur.com/DkGo9NR,55qlKir#1 http://imgur.com/DkGo9NR,55qlKir#0