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ISaysSorry

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  1. Thanks for the replys. Yes that does help Jack, thanks for the tip about joint offsets. Unforunately I have another problem texture thrashing. An since the cube trick we both use don't work no more this is the issue that I can't get passed now. Only if I make 512 texture does this help. But my textures 1k and look like **bleep** at 512. Oh well I tried..... No Whirly I have nothing on market. But thanks for response....I never sell since I can't get passed my problems. I had it fixed at least like Jack did with cubes. Now that work around is dead and I go back to scratching my head....Honestly they should go back to letting us use the cube to fix texture thrashing, avatar jumping/blinking when zooming in an out and detachment break bug that causes avatar to deform when something like mesh clothing is removed. At least THAT was so doable.
  2. Does anyone know if SL changed anything in the latest viewer for rigged mesh avatars that involve the joint offsets and skin weights options? I thought I had this down by now but no of course always a problem. I use to upload my rigged avatars with just skin weights. Then I'd rig a cube in my editor to the skeleton upload that with skin weights and joint offsets. Since I thought mesh was suppose to only have one set of offsets. So I'd take that cube and link it to a second life cube I make in world. The SL Cube becomes the parent and my editor cube that is rigged is a child of it. Then I'd take my rigged avatar and make it a child of the cube set I made. This USE to fix my problems with avatar breaking/deformed when I detach a mesh part and also I use to get a weird blinking in out of my avatar that this also fixed using the editor cube with offsets. So I'm not getting the blinking but the detachment bull**bleep** again is really pissing me off. If I detach a mesh piece the avatar breaks. So back to beta grid I went and now I'm uploading all my parts again with joint offsets checked instead of it being unchecked. I wear all parts with joint offsets, and skin weights checked on all uploads. An it seems to be working the avatar isn't breaking and I don't see the off an on or blinking when I zoom in an out of my avatar. But I have to finish uploading all this and put ALL textures back on the avatar before I can be sure. Otherwise I might still get this other issue which is texture thrashing. I'm not good with finding any latest fixes on mesh. I tried searching so if anyone knows if they changed anything I'd appreciate. This virtual world really **bleep**ing pisses me off.
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