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Dellon Omizu

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  1. I have been dealing with a problem during past months, and I have no clue how solve i. I did look some of older topics in forum, but the user problems was diferent than mine. There is a big chance I have some malicious attachment and script. Someone in SL once in while msg me with a new alt, doing threats to me. What surprise me is how this alt know things about me no one could know, 2 samples: One day I was exploring with my friend in a school rp sim, and then this alt msg me saying know I was there and with who. Yesterday I spoke with other friend (who doesnt have contact with the previous mentioned), and I got a LM to go to a fair, later at night the alt msg me saying know I had been in fair and also did know who was with me. The alt somehow seems have access to my msgs in Sl and know wher Im. I did block it, I wont hear from it again, but I will still be spyied if I dont know the source of it. Somethings I tried to do. * This alt is not in my friendlist, and has none option to find me in sims * I did check my worn attachments, nothing malicious. The only script could have is hair from respectable stores, no one gave the hair as gift. *I heard is possible my inventory have a malicious prim, I did some search in huds and objects sent from suspicious people, but is nearly impossible look everything in a big SL inventory. I believe it must be a object, script. Or even something bad in my pc, but its only a guess, I have none clue how solve it and stop this harassment. What should I do?
  2. Thanks to everyone. I used the last version of SL viewer, and had no problems, it works perfect. Now I can continue my other projects. :matte-motes-grin:
  3. Drongle McMahon wrote: I made an approximate copy of your mesh and didn't have any problem with it, using the release LL viewer. So I guess there's no fundamental problem. Are you perhaps using the project viewer that is supposed to have more detailed mesh upload error detection? That could have bugs in the new code. I ask because I don't recall seeing the error message you described. This was made entirely by extrusion, then mirroring twice (not modifier), not forgetting to flip normals each time. No UV. At this size, download weight was about 12, Analyzed (decomposed) physics weight about 30, triangle-based physics weight about 50. If you are going to use this, you should probably make a simplified physics mesh to get the weight down. Also, the auto-generated LOD meshes were HORRIBLE! Dare I ask what it is? :matte-motes-smile: Hello McMahon. You did right, the file was just a box extruded, and used mirror to complete it. Im using the last version of firestorm to upload. This object was just a test to see how heavy can be SL physic for diferent objects, as in my other project I had trouble to upload a castle. Since the castle is more complex, its possible it have some mesh issue, or is just too heavy to upload. I did this test to check any possible issue before back to the castle. I will try other viewers too. Thank you:matte-motes-grin:
  4. Aquila Kytori wrote: Hi Dellon Omizu wrote: ................ I not sure if is possible post files in forum, .................. http://www.pasteall.org/blend/ is a useful page for sharing Blender files. Have you checked for "doubles" ? Analyzing the high LOD mesh may prove costly in Physics weight, but thats what testing is all about isn't it. The best choice of Physics type (and shape) to use for such a mesh would probably depend on its size. Hi Aquila. Here the file, it dont had double faces. http://www.pasteall.org/blend/34288
  5. I forgot to say, the error happen if I analyze the physic in high, if I put in medium it works fine.
  6. Last days I was doing some tests with mesh in Beta grid, I had no problem to upload the file without physics, but when I click to analyze physic, I get this error: MAV_CORRUPT_DECOMPOSITION I dont know what can be causing this problem, I not sure if is possible post files in forum, but I will put a picture. File was made with Blender 2.73
  7. Thanks everyone for the answers. Has a big chance the castle reached the link limit. The castle is not a heavy file.. but is possible the many objects are causing problem to SL, I could join some more parts for a clean look. About the physics I did a minor test, and had been looking some topics in forum to upload it properly next time. I have another question, its possible to test the castle in SL beta Grid? I logged in there, and said I dont had permission for upload mesh, but I have for normal grid.
  8. Hello, its my first post here in SL forum, and would like to share my problem, sorry if I miss some detail. I made a castle in blender 2.73, It has many objects, and together it make the castle. When I upload this castle to my local opensim server, it works well. Have only one big object, and is possible I edit the walls of castles by "edit link parts" Inworldz same thing. When I upload it.. is only one big object. But, in second life, when I upload, it has many mesh objects together, not linked. I dont know if Im missing a option or something. In my other work with mesh I had no problem, (It was a formal suit with 3 mesh objects, and SL uploaded it as only one object).
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