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Lizllynn

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  1. This is my concern and a point I think many have missed. 100% increase in the cash out fee in a single year. So, suppose they again double the increase next year, to take 10%, and the next year to take 20%, or even more. At what point does creating and selling in SL become unprofitable for most creators? When LL is keeping 50% of your sales $, or 80%? I know that even at the current conversion and cash out rates, I am not making minimum wages when I look at the amount of time involved in maintaining an SL shop and paying all of the associated fees. Sales are definitely down this year -- I am bringing in quite literally a tenth of the sales volume I had a year ago at this time in SL. But I enjoyed creating and continued adding and offering new content. The fee increases have led me to stop creating and uploading new content. It's simply hit a tipping point for me already, where it is more costly to create, upload and add new products than any profits I might see as a result. Cutting the profits of those who create content for this virtual world is not the way to encourage growth. Encouraging new, fresh content creation and enabling and supporting creativity & imagination is the way to grow a virtual world. Discouraging the upload of original, new content (via 100% annual increases in associated cash-out costs) is going down a pathway to slowly milk Second Life to death, imho.
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