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ReishiProphet

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  1. I need a taltented weight painter/ rigger to help with a mesh that I have modelled and textured. Ideally someone would be experienced with fitted mesh rigs, but if they can rig normal bones, this is still desirable as I can likely do the volume bones. There is potentially plentiful more work than this one off if the person proves to be good at rigging. This is obviously a payed job, although I would appreciate some examples and prices from applicaitions :). Please send a notecard to Reishiprophet, or send an email to nivarostudio@gmail.com
  2. Interesting, what does the hardware skinning actually do then? Oh and thanks for all the responses
  3. Aaah thankyou so much for your response. So you can upload say the arms seperate from the torso, then link them like any other normal object and then wear, and all the rigged sections will join up seamlessly?
  4. Heya people I am wondering if anybody knows how the various mesh bodies that are out now create so many different alpha options. Unless I'm mistaken every mesh object has a face limit of 8 as maximum yet the mesh bodies i see have loads and loads of alpha options. Are they somehow combining more than one rigged body into one with different layers or are there other ways? Thanks for any info.
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