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Amoralie Triellis

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About Amoralie Triellis

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  1. Looking for an expert texture with ample time to take my models and texture them for sale in my store. I primarily make clothing but will also have needs for items. Releases range from 5-10 per month. I'm hoping to increase this once I have a texturer to relieve me of this task. Please send me a message in world if you are interested, with the following information: - Samples of your work (clothing and non) - Which programs you use - How long you have been texturing - Your availability (how many items/week/day/ect) - Preferred payment method (commission or flat r
  2. Looking for a talented scripter who has experience working with LSL and an external database. The database is already created and working, I am looking for someone who can utilize this information in world. This database currently connects to Casperlet and asks the user a series of questions when they rent a shop. Their answers to these questions are stored in the database. Development notes have been written out, if you are interested please email me at amoralie.triellis@gmail.com and I will send you the documents to review, then you can quote out the project! Possibility of ongoing
  3. Bitty Bazaar is a mall location for babies, kids, and teens. Learn more about the full sim, 24/7 mall here : http://bittybazaar.com/ Learn more about the job and Apply Here (Adults are welcome to apply!)
  4. This position has been filled - thank you!
  5. Hello! I am looking for a scripter for a somewhat complex HUD. It is a non-mesh related HUD and will need some auxiliary scripts to speak to it. Please contact me in-world if you are interested, or know someone who does great scripting work! Thanks! Delilah (Amoralie Triellis)
  6. I would be interested in building this at the server level. Do you have examples of past platforms that I might use as an example for a developer? Thank you so much for your reply!
  7. That's what I was wondering - wanted to make sure it was/wasn't possible before asking around for a scripter. Thanks for clarifying!
  8. Hello! I create full perm templates, and want to be able to give my templates out for free. However do want to get get a % profit when someone sells it in their own store with their own texture. Ideally, I'd like the item to NOT be full perm with a script inside that lets it be resold & gives me commission. But I'm not sure if this is possible. Any ideas? I am willing to pay for custom scripting if this seems up your alley. However if it is a simple fix I'd love to hear up front Maybe a way... The free version of caspervend takes a % of people's sales. https://marketplace.secondl
  9. Hello! I'm trying to import a piece of clothing for the toddleedoo avatar - a child avatar. Because this is not a normal size skeleton I am having some issues I've applied an appropriate bone structure to this mesh within blender, and it is rigged perfectly fine. I've exported with every cobination of Avastar collada options. But then when I go to import I have issues Pre-applying skin weights:  This is what it looks like when I show skin weights :  I thought that might just be what it looked like in the previewer...but when I tried it on after uploading it looked the same. I imported with
  10. Thank you both for your informative answers! While I've been using a normal map to capture most detail, I noticed in my last dress I really didn't have enough polys for smooth movement in the folds. I think taking your answers into considering I can up the poly detail next time and not go overboard, which is good news!
  11. Hello! I was just wondering how detailed to make my mesh in terms of what should be uploaded to second life. I know that clothing prims don't affect land impact, but I didn't know if there was a 'sweet spot' for how large of a file the piece of clothing (a dress for instance) could or should be - prim or poly wise. Thanks!
  12. Thank you! I believe I'm most of the way there, just need to get a script working. I'm doing some specific research on that and may have questions, but I think I get the jist - which was exactly what this thread was for. I do have one other general question. The object that I want to texture will be copyable. So someone could essentially put one out in every room of their house. I'm assuming the HUD will change every object in the vicinity to the selected texture - maybe I'm wrong here? Is there any way to specify which object to change, or is it generally accepted that this is how it works
  13. Thank you for responding Sassy. So let me see if I understand, Instead of having one image with all of my texture swatches and mapping coordinates, it may be easier to make each swatch an individual image/object and link them together.. interesting. I can see why this would be easier as far as calling textures. Maybe my issue is at the point you said 'mesh image'. I have it created in photoshop. Is it as simple as attaching this to a box in world? I still am uncertain where to start, i.e. formatting an object to appear attached to your screen when attached to your avatar. I *think* at that
  14. I've made a mesh object that has 18 different textures. I've also made the HUD image that i'd like users to change the texture from. I've never scripted, i only know where scripts live within an object. But I do know other scripting languages so I'll be able to learn easily. I'm just looking for a 'from scratch' tutorial or the basic tools I will need to walk my way through this. I understand I need to get the HUD image attached to the screen and connected to the object I want to change, and then for specific coordinates of the HUD image to call each texture from I'm assuming the HUD object's
  15. I'm making an object that I'd like to have in multiple different patters. But I'd like all of the shadowing to be the same, so when they're switched with an HUD only the color/pattern changes. I know this is done a lot, but how? It seems impossible to me to paint shadowing in an outside photo client instead of within blender seeing the actual curves - but is that how it is normally done? Any tips on how I can paint shadows on a separate layer either in photoshop or blender would be great!
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