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ral61

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Posts posted by ral61

  1. My purchased land is now raised with a built Towne house, covering up objects I rezzed inside it. My security orb & guard dog is covered up in raised land all of sudden, after login 12/28/21.

    corruption is one matter, a gross accident is another. I need terraform solutions how to repair the land "flattened", to uncover the object items in raised land inside the Towne house.

    (2) attachments should tell a story before & after the incident happened.

    Frontside of Townhouse Updated-3-20-21.PNG

    Raised Land while Away, to return on-12-28-21.PNG

  2. This the worst I've seen things happen in SL. My purchased land with built Towne house, is now "flooded" with raised terraformed land. 

    It happened while away & logged off. When I login on 12/28/21, I find the gross happening had taken place, like from "behind-the-back".

    Who's going to terraform flatten repair the land I've built on?   Two attachments dated should know the difference of corruption of land while away.

    Frontside of Townhouse  Updated-4-2-20.PNG

    Raised Land while Away, to return on-12-28-21.PNG

    • Haha 2
  3. 7 hours ago, Qie Niangao said:

    One thing that may prove helpful is to toggle on World / Show / Property Lines (Ctrl-Alt-Shift-P) if you haven't been using that already.

    The error message you've seen includes the name of the parcel that you're not allowed to terraform—"Jeogeot Gulf" here, the protected Linden land to the east of your parcel.

    Now, different people have different visions of their land, but if it were me, I'd lose all the "railing" fencing -- they're super high prim (9 Land Impact per object) so they use a lot of the parcel's capacity, and they also make the parcel appear much smaller than it really is—especially with that beautiful stretch of protected land, uninterrupted all the way to the shore.

    Also personally, I'd start by terraforming that eastern edge of your land to "Revert" it to match that neighboring region, then select the rest and lower/flatten it to approximate the (uneven) height of that reverted edge, then smooth where that edge strip and flat part of the parcel meet. As Alwin mentions, the ±4m limit may constrain the level of the flattened part so I'd make that as small as necessary to fit a house. (That sounds complicated, but it's easy once you get used to "painting" with the terraforming tools.) The objective would be to make your parcel seem a natural extension of the shoreline land to the east, flattening only the barest minimum necessary to plant a house, and then dealing the edges with the other neighbors.

    As the screenshot shows, the neighbor has rock formation extending on my parcel to confuse terraforming. 

  4. I have purchased land that needs more space at the ban line to build a (brick wall).

    The front of my parcel is where the ban line is, to auto return the brick wall I desire to build.

    It is apparent that terraforming the land to make space at the ban line, so the wall won't auto-return & stay in place is the next thing to do.

    Messages say I don't have permission to do terraforming  my purchased land, when I try to (edit terrain). 

    Who & where grants permission to do terraforming land?

     

     

    Permission to Terraform Land-Pt1.PNG

    permission to terraform land-Pt2.PNG

    • Sad 1
  5. 9 hours ago, Alwin Alcott said:

    right click and return or delete (check if those aren't "locked" in the building tool)

    I did finally remove the (2) prims

    9 hours ago, Alwin Alcott said:

    right click and return or delete (check if those aren't "locked" in the building tool)

    The (2) prims were removed by the FS zoom camera to within a "inch" of focus.

    I guess the (About Land) ban line at the land, got stubborn at normal range to edit & delete the prims at first.

    2 prims Removed from Land-3-22-21.PNG

  6. 9 minutes ago, Lindal Kidd said:

    Yeah, but is that 18 available BEFORE or AFTER the helicopter was rezzed?

    "After" the helicopter was rezzed, 18 prims were left.

    I also "freed up" to 64 prims left, and the plane still won't lift off with physics.

    I have other helicopters that don't cause a problem with lift off, but the 2018 CBM Hornet is a problem.

    Other ports with "K's (thousands) of available prims, don't cause a lift off problem with CBM Hornet-jet helicopter.

    If I "free up" my furniture, bed, & other items, I won't have nothing left but the Towne house I stay in---not good.

  7. I have a simple but complex jet helicopter showing error message after engine start, at my home parcel with helipad.

    the helicopter won't "lift off" at my home parcel, but will lift off at another airport. I can't figure why the home parcel is not functional with the jet helicopter.

    The physics of the plane won't "enable", to keep the plane sitting on the helipad.  Is there a debug setting needed to adjust?

    jet heli without error, at engine start.PNG

    jet heli error, at engine start.PNG

    • When trying to "maximize" the world map tile names & , only (3) tiles show full configuration with land mass & marinas.
    • The full expanded reference use to be (5 to 6) tiles with configuration, that's now "all-blue".
    • The need to maximize viewing the world map for flight plans is important.
    • What's the "bug" problem with the world map, to "disappear" expanding to all-blue?
    • The "disappearing tile configuration is affecting the SL release, Firestorm & Singularity viewers.
    • Trying to expand the world map is losing land mass viewing.

    sim tiles turn all-blue, without configure.PNG

    Only (3) sim tiles show full configure.PNG

  8. It appears SL "sins" better than flying planes. The 3rd "bore" chat to upset playing this adult game is "silly" & "ridiculous".

    The grid status is always confused from being good to bad as "garbage", The detected blackmail to sin is "garbage".

    Wasting Gigabytes to repeat flight plans is "garbage". To get rid of bad staff monitoring & upsetting the game is getting "garbage".

    The games proficiency is getting "garbage". If it was not for advice to stay with-it, I would "delete" the account over corruption.

    have-a-nice day.

    • Haha 1
    • Confused 2
  9. Just asking, there's a lot of display names showing symbols in world, and group tags are not enough to choose a letter & symbol.

    I tried Alt code numbers in the input field, to change the profile name with a symbol, but a message said it's not valid with second life.

    Is there a link to use valid Alt code symbols with the profile name?

    Can Marketplace supply the correct add & change the profile display?

     

    Different Letters.PNG

  10. 5 hours ago, Rolig Loon said:

    The best advice I can offer is "Don't do it."  Using special characters in a display name can make it difficult for people and scripts to read, and often results in making the system reject the name.  Take a look through the dozen of threads on the topic in this forum.  

    Having said that, the Marketplace items that you have shown in your post have absolutely nothing to do with character sets you could use in text.  Those products are for creating mesh objects in the shape of letters that you can use on signs in world. 

    In world avatars are showing a lot of symbols along side their name, mostly at clubs.

  11. Instruction to apply a symbol to the display name will be helpful, 

    I see virtually see no instruction note card, for applying a symbol or letter from a Marketplace letter & symbol item.

    Doe's the applying take the release viewer over the Firestorm viewer?  

    Symbols, letters &  Numbers.PNG

    Symbol-Kajira Charm Symbol.PNG

  12. On 7/12/2020 at 9:20 PM, Lindal Kidd said:

    I see that you are wearing a HUD to control your boat.

    Sometimes, if you have crashed while wearing the HUD, a HUD will stop working.  I am not sure, but it's possible that other scripted objects, like the boat itself, might also become broken.

    If this is the case, the scripted item is permanently broken.  If you have the boat and the HUD backed up (for example, you kept the boxed item), rez a new copy of them.  If you don't have a backup, then try getting a redelivery, either via the Marketplace (if you bought the boat there) or an inworld store redelivery terminal.

     

    Just now, ral61 said:

    What I did, since Casper Redelivery is not available for this speedboat, is make plenty of copies of the Bandit380MV in a folder.

    Then keep track of the copies that do "sim crash" to delete that copy.  For now it appears to be working for handling broken script copies.

    This procedure should be done also with the (Skip HUD), which starts the engine. In case of a broken script HUD.

     

     

  13. What I did, since Casper Redelivery is not available for this speedboat, is make plenty of copies of the Bandit380MV in a folder.

    Then keep track of the copies that do "sim crash" to delete that copy.  For now it appears to be working for handling broken script copies.

    This procedure should be done also with the (Skip HUD), which starts the engine. In case of a broken script HUD.

     

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