Ren Float
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Posts posted by Ren Float
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33 minutes ago, Qie Niangao said:
One thing that's nagging at me is whether viewers are allowed to know the names of animations not owned by that viewer's avatar, or if that can be known, whether it can be shown to the user. There must be some restriction there, else we wouldn't be plagued by these damned UUIDs everywhere they could be more usefully replaced by names. If I'm guessing correctly that the viewers can't even know those animation names, they couldn't show them to the user. (It would be handy if a viewer dev could weigh in on what's really the situation here.)
I gather "each maker" means the several dancers are using different HUDs from different creators. That makes everything more complicated. Otherwise, assuming animation names are forbidden to viewers, I'd suggest replacing the dance HUD(s) with a new script that:
- uses all the animations scavenged from the old HUDs,
- manages dance subscriptions from the other avatars,
- plays the dances on every subscribed avatar,
- broadcasts the active dance information to all the subscribed HUDs, and
- displays that information when sent to or received from other HUDs and played on the HUD's avatar.
This would still require that the script crack the code of silence and map between an animation's name and its key, but I think that's doable for a script containing the animation to be named, worn by an avatar willing to be animated.
None of this seems like rocket science, but I doubt there are even three places on the grid that would actually use such a script, even if it were free.
TBH, I am not 100% certain what the viewer (currently) can know. It may take some redesigning to make this information available. It seems to me that any information available to a HUD COULD be made available to the viewer.
Yes, we have multiple dance HUD makers in use. Each person has his/her preference. My preference is Barre Dance HUD - which will no longer be receiving updates, ever. Despite this fact, it is the ONLY HUD that operates the way I want. I have bought and tried all the others, nothing else comes close.
It's not necessary for HUD B to know what HUD A is doing. Nor is it necessary to manage who is dancing.
In our multi-driver situation, we communicate when we change who is controlling the dancing. It is seriously too much effort and too time consuming for each person to manually type out the name of the animation currently in use.
Even in a single HUD situation, just being able to know the name of the animation in use could be thought of as "demoing" the animation; if I like it, I at least know what to buy!
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3 hours ago, Arduenn Schwartzman said:
Either they click on the dance thing and get a fancy blue dialog window or check local chat to read the last status line...
The blue dialog box merely tells you who is inviting you. If you are already invited to two other dance HUDs, you have no way to know who is controlling you at that moment. There is also no way to know the name of the animation being used.
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23 hours ago, Bree Giffen said:
Isn't there an animation information display in the developer menu? I forgot what it's called. Don't know how to figure out which HUD is controlling you. It's possible to have animations running on your avatar from both HUDs at the same time but one has a higher priority over the other or one started playing after the other.
Yes, it is possible to have multiple HUDs controlling me at any given moment, but we take turns controlling the crowd to prevent this from happening.
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On 3/22/2023 at 1:42 PM, Love Zhaoying said:
Thanks, I wasn't sure if you wanted them added to the viewer, or as scripting options for people who create HUDs.
It already CAN be put into a dance hud - all it has to do is use a llSay(channel, text)... and then each person wears something that listens to that channel. The problem is that each HUD would almost certainly use its own channel. This adds needlessly to the number of attachments (each invitation would require its own listener)
It would also require that each maker adds this option.
The only way to guarantee universal adoption is to have it handled by the viewer.
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On 3/22/2023 at 1:21 PM, Alwin Alcott said:
Ok.... on an unrelated note.... I accidentally put my cursor into the quoted text, but no matter what I did I couldn't exit it. I tried TAB and ESC.
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10 hours ago, Maitimo said:
Firestorm has "Animation Explorer" in the World menu. It says what object is animating you and whether current or stopped within the last 60 secs. It doesn't show who owns the object - that's something you could maybe raise with the Firestorm dev team to get added in to the Anim Explorer panel.
1) Animation Explorer does not include HUDs that I have been invited to,
2) It does not name the animation being used.
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SMH... I have no idea how to quote - I thought putting a check next to "Quote" would do it, but obviously not. I was replying to Quartz Mole/
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Thank you, this is exactly what I was looking for.
What I was hoping for was that these could be added to the avatar properties, which could make them easily discernible.
These could then be added to the viewer as options to be displayed as desired.
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I'm not sure where to post this. I looked at the JIRA site, but I didn't see any place to post suggestions.
There are times when I, intentionally, am on more than one dance HUD. I would like a way to tell whose HUD is controlling me at that moment. Similarly, I would like to know the name of the animation being used.
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1 hour ago, Love Zhaoying said:
This will help all those merchants who don't reply because of capped messages!
Merchants who don't tie their email into offline SL IMs are not interested in providing customer support.
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The only part of the package that appeals to me are the added groups. These are not worth $150/yr to me. Sure, the stipend is nice but also not worth $150. Comparing the price to 2 premium accounts vs premium plus means nothing unless you can apply the 2 premium accounts to a single avatar (as far as I know, you cannot).
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36 minutes ago, LittleMe Jewell said:
Under the new method, you just go ahead and sign up and then when the batch of last names changes, pay your money for a name change at that time.
Sign up and not pay at that time? I may be strange.... but I'd rather pay first, knowing that all I have to do is wait for a last name I like and then pick it.
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That's actually ILLEGAL here for most products (gas and cigarettes being excluded from this). The thinking is that the consumer has no way to know how much of what is being paid is for the product and how much is tax.
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29 minutes ago, Coby Foden said:
Uff... I dislike prices like that $39.99. That kind of price is just a means to try to convince our brain that it is nowhere near $40.00 🤪
I think we all have learned that 39.99 actually means closer to $43 after tax -
I have talked to those who joined back in the days when last names were part of the process of creating an account. I am told that only a very limited number of names were available at any one time, and over time these names were changed. For example, one week may offer only Smith, Doe, Brown, Green, and White. The next week might offer only Purple, Orange, Molasses, Lamp, and Cheese.
Under these circumstances, if you did not want one of these last names, you had to abort the sign-up process and try again another day (week, month, or however the names were changed).
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I wonder which will happen first.... the return of last names, or the release of the Maitreya update.
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Any word since the 15th?
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I mean, how do they do such things as set the security and their own stream for it if it is not its own parcel?
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Then how is it done with renters? I see stack after stack of skyboxes when I fly my helicopter. Do they make each skybox a parcel? If so, can't I make a 255 x 255 x 499 skybox?
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I have a homestead sim and want to parcel it by altitude. I want the entire sim to consist of eight parcels @ 256 x 256 x 500. The "yellow box" method described here ( http://wiki.secondlife.com/wiki/Joining_and_subdividing_land ) does not seem to allow this. Is there another method of selecting the area to parcel off?
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Oh, THERE it is. I was looking in the place where such things as allow fly and change media are enabled/disabled.
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Something must have changed when it comes to enabling the Export List option in the group info Members & Roles -> Members tab. ( I am able to do this with several groups, so my viewer is not the issue).
The only answer I have ever seen is that I must be assigned to a role that has "Reveal Members" checked. Well, this cannot possibly be true because #1 This ability is not checked for any of the groups I am able to Export List because, #2 There IS NO "Reveal members" option under group roles!!! There may have been at one time, but not any more.
So, what's the secret??
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6 minutes ago, Maybie Nightfire said:
Oh yes. That is one of the reasons I think Fine Beauty is one of the best alternative bodies. Also, even tho Maitreya can be made smaller, with TFB it was designed to be that way from the start.
The head I am using in the photos is one of the new LeLutka heads while the one for my forum avatar is pre-bento Catwa.. If you haven't seen the new LeLutka heads, along with the updated animations for all their bento heads, you might want to pick up some demos.
That is what I meant when I said Maitreya doesn't do skinny. It can be made skinny, but it is difficult to be skinny and well formed. I was amazed at how well your skinny Maitreya looked, but it's difficult to add "meat" to it and still appear thin. As you say, Fine Beauty is designed to be thin.
I've tried the various demos of heads from several makers. While they're all "good," if I'm going to sink $5k into a head, it needs to be perfect.
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13 hours ago, Morgan Rosenstar said:
There are now Bento heads which can be tweaked via the Appearance sliders. Could be worth trying some demos and editing your appearance to see if you find any look you like?
I toyed with Catwa's bento heads, but it seems that adjusting the protrusion of the lips to the point where I'm satisfied with them causes the teeth to poke through.
SUGGESTION - more avatar information.
in General Discussion Forum
Posted · Edited by Ren Float
I view option (2) as being the far more desirable one - this would guarantee that no special measures would be needed by the HUD or its owner.
As for "IP purists", names are not the important "intellectual property", the movements are. And, as I mentioned, watching a dance being performed SHOULD be considered as demoing the animation; who could possibly object to that??