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Solaris Neiro

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  1. Hello, I am using the {sac} unpacker script. It works very well, but I have two scripts in my box, one is just an animation script and the other is the {sac} unpacker. The {sac} unpacker does NOT get unpacked into inventory but my animation script does. I want to make the animation script also NOT be unpacked into inventory, and I wanted to know how I can do that. The {sac} script is not modifiable, but my animation script is, So i'ld like to add the script there, but I am not sure how to do that. Any help is appreciated!
  2. I'm pretty much a newbie when it comes to blender and texturing. I just wanted to ask if anyone could help me by giving some suggestions on how I can improve the texturing on this jacket and dress. It looks pretty plain and I am not sure what else I should add. http://i.gyazo.com/e519053dac3954d519266cd3067a7533.png http://i.gyazo.com/ce71ba73b9ec5d5b088ac97fcb7bf7fa.png I already tried adding some wrinkles to the dress as shown here: http://i.gyazo.com/ad3f63fff642239f5238896de902f4fb.png but it's still pretty dull. Right now I have a base color, cotton texture set on multiply, and ambient occlusion map colorized and set to multiply. I know I need to use more extensive techniques to make this look better but I'm really unsure which ones. I would appreciate any suggestions like additional maps I need to bake out, lighting setups I should do etc etc.
  3. I'm new to making clothing, but what I do is rig the outfit and then resize them using shape keys. I learned the shape key technique from: You can also download the shapes here (if you haven't already) https://marketplace.secondlife.com/p/Standard-Sizing-Package-Updated-Male-Female/2894727
  4. I know this post is a little old, but I would greatly appreciate any tutorials you have on skin creation
  5. Hi Drongle, thanks for responding 1. Made in Blender 2. I know it's very large, I'm working on cutting it down, but it's a pretty detailed piece: Tris in Blender: 30,776. in the uploader its the same 3. It's one object: I made them separately and joined them in blender and uploaded as one. 4. I used 5 Materials, and the LODs have the same, in blender they are also the same name etc. 5. Here is my original upload, no messing around with any buttons etc: http://gyazo.com/d88d5b664d3d9c69232d1b196e84890a and this is one of my LODs I tried to make (I used decimation just to test it out), but I also hand removed edges etc on a different LoD, yet I still got the same distortion and enlargement http://gyazo.com/7b67275984540c847de4f7fcacc69ae4 (The preview was not changed in anyway, it's significantly bigger than my original. I made sure the model was the only thing I was uploading, I also tried to upload a small box for my lowest LOD, but that was not working, it was also enlarged and distorted.... being new, I am not even sure if that's good practice. I appreciate your help!
  6. Hi everyone! I could really use some help. I've been all over google and the forums for some help, but can't find any thing that tells me what's wrong with my mesh. I made this shoulder jewelry piece. It's a lot of tris >.<. there really is no way to get it down without it looking kind of weird honestly. Anywho, when I try to upload it, it's 250 LI (The download is the highest) and it costs around $260 to upload. I tried making my own LODs but when I do, they become very distorted and very large in the preview window as well as in world. I really wanted to upload a small cube for the lowest LOD which drastically takes my LI to 8. Unfortunately, it gets ridiculously huge when you zoom out far enough. I also get an error saying different number of texturable faces. I did read somewhere that this is a bug that's still being fixed. I just don't know what to do so this can work properly. I would appreciate any help. Thank you!
  7. true true, I figured that, just thought I would try here haha. Thank you Pamela!
  8. Beginner, Intermediate, Experienced... I just want to be around people who build, as I hope to get into the builders community someday :) Currently, I'm a beginner.... I made my first rigged mesh skirt the other day, not too shabby :D http://gyazo.com/97af8ca51c4cae75ee43e9b9254fa224 (I know I have some texture issues) I'm currently working on a shoe. Anywho, I just want to be around builders who make clothing, shoes, accessories, jewelry, do architecture... etc... that is all! :D
  9. Has anyone been able to figure out the cause of this? I have a picture of this same thing. Every time I load local textures random icons pop up I would appreciate any help given. http://gyazo.com/2b72fff9bdc0184db052303c97f77fea On the right is my finder viewer (what the texture actually is) and on the left is what shows up in Second Life Local textures. The odd thing is, when I upload my texture in world, it's the correct texture o.0. ** The viewer in the pictures is in fact Firestorm, but it does the same thing in Second Life's Viewer*
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