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About DartAgain

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  1. Disclaimer that I wasn't bashing the marketplace on the whole, it is an improvement from XStreet. But if you really want to start a geek holy war, bring it! (kidding) I only mentioned the rewrite to Ruby to point out that if there was some cruft left over from XStreet, after an LL rewrite, 2 major DB migrations, and 2 major iterations of Direct Delivery, that XStreet magic box cruft should be long gone and not affecting the current marketplace any longer. Any cruft remaining should be of LL's own making. But here's the thing. XStreet wasn't built on a framework, while the curren
  2. Missing a step in there. XStreet was written in PHP (I know, I've seen the code), which was later rewritten in Ruby by LL, based on the Spree shopping cart.
  3. Being ruthed like some others said. No one seems to take you seriously with full facial hair, hairy chest and breasts. First piece of mainland I bought as a noob sight unseen. Probably the most unbuild-able piece of land in SL on a steep cliff. Poseballs: I learned to hate them. Being stuck floating in the air and not being able to stop the animation. I think they were stray poseballs from a sex bed. Coded a chat relay system and forgot about it. Next thing I know I'm having a private conversation and broadcasting it to everyone on the other side of the sim. Related to pose
  4. That's true, it's possible that anyone has legitimately licensed the rights to a particular work, although for bigger brands it's expensive and not likely to be approved without a promised threshold of income in the contract. The less popular the brand the more possible it is that you can license it affordably. Although there is something LL can do about it if they really wanted to. LL could request that any licensed brand be registered with LL, with a copy of the authorization/contract between the brand and the creator. LL could then relatively confidently remove any products that a
  5. Sacrificial goats! The smell of burning goat hair is hard for a Linden to miss. I've sacrificed one for you to see if I could summon a Dakota ....
  6. Translation: As we decline and spend on Sansar and other projects we try to make up for it in other ways. It's far better to take it from you than to dip into our own profit margin.
  7. In SL, anyone can be Rachel Dolezal. Best to keep it virtual though, it's not going well for Rachel Dolezal.
  8. Well, it used to be easier to see when they published quarterly reports, especially when they were more accurate (but still vague) in breaking down sinks and sources. Also, the Lindex is only telling you a fraction of what's going on, such as when sinks exceed a certain pool and new L$ are printed, etc. Remember also, that money that is taken out, must also be replaced. User to user transactions don't touch what happens when you need to print new money. Some years ago they used to say things about how they were trying to float a pool of $100 million USD in the exchange and so forth.
  9. There are plenty of places where users sell content, where theft is not rampant within those sales venues. Let me clarify: LL makes as much or more money from virtual currency as they do land. It is designed so that this currency is bought, and then play money churns and churns, while sinks are applied, fees are applied on cash-out, etc. It is in the best interests of a game-monetized system (and LL) to let anyone who applies sell and for anyone that wants to create (or steal) to keep this virtual money churn going on a large scale. When you separate the game-style monetization
  10. Mobile is a tough, saturated market and I don't think LL is willing to hire the big marketing guns it takes to rise above the rest, or know how to do large scale launches. Then they tend not to be able to manage a fast pace in development once the product is out there. Not to say that they can't, a sandbox-prim kind of thing has potential if you can add something special that Minecraft and similar ventures don't have. And they don't understand how to achieve a polished product. For instance compare LL's Blocksworld with ROBLOX.
  11. LL has tried. Hit or miss. Patterns: Failed Blocksworld: Still ticking, but only for iPad/iOS. I suppose that could be ported for more devices. Might be interesting to do something more SL-ish for mobile though.
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