Hello, I'm playing around with the Prim Animation Compiler by Ferd Frederix. It's working great, but I was trying to make it a little smoother by changing most of the llSetLinkPrimitiveParamsFast calls to PRIM_LINK_TARGET. In small amounts this makes the movement almost seemless, but I get a Script run-time error Stack-Heap Collision if I use it more then a few times. So I's like to make this: llSetLinkPrimitiveParamsFast(6, [PRIM_POSITION, <-0.48209, -0.00700, 1.37170>*scaleby, PRIM_ROTATION,calcChildRot(<0.01233, -0.13494, 0.70700, 0.69411>), PRIM_SIZE, <0.09000, 0.06478, 0.17000>*scaleby]); llSetLinkPrimitiveParamsFast(7, [PRIM_POSITION, <-0.58054, -0.00820, 1.37158>*scaleby, PRIM_ROTATION,calcChildRot(<0.16978, 0.12772, 0.68768, 0.69423>), PRIM_SIZE, <0.08986, 0.06478, 0.17000>*scaleby]); llSetLinkPrimitiveParamsFast(8, [PRIM_POSITION, <-0.53415, -0.18011, 1.31738>*scaleby, PRIM_ROTATION,calcChildRot(<0.00000, 0.91443, -0.40474, 0.00000>), PRIM_SIZE, <0.22784, 0.01675, 0.29205>*scaleby]); llSetLinkPrimitiveParamsFast(9, [PRIM_POSITION, <-0.53415, 0.21358, 1.68872>*scaleby, PRIM_ROTATION,calcChildRot(<0.59637, -0.37993, -0.59637, 0.37993>), PRIM_SIZE, <0.11113, 0.09046, 0.07036>*scaleby]); llSetLinkPrimitiveParamsFast(10, [PRIM_POSITION, <-0.60730, -0.00365, 1.53064>*scaleby, PRIM_ROTATION,calcChildRot(<0.49664, -0.51115, -0.45928, 0.53023>), PRIM_SIZE, <0.36242, 0.29429, 0.12006>*scaleby]); llSetLinkPrimitiveParamsFast(11, [PRIM_POSITION, <-0.45094, -0.00365, 1.53064>*scaleby, PRIM_ROTATION,calcChildRot(<0.47836, -0.56790, -0.47227, 0.47499>), PRIM_SIZE, <0.36242, 0.29429, 0.12006>*scaleby]); llSetLinkPrimitiveParamsFast(12, [PRIM_POSITION, <-0.53415, -0.02319, 1.52002>*scaleby, PRIM_ROTATION,calcChildRot(<0.50000, -0.50000, -0.50000, 0.50000>), PRIM_SIZE, <0.55842, 0.55842, 0.19601>*scaleby]); Look like this: llSetLinkPrimitiveParamsFast(6, [PRIM_POSITION, <-0.48209, -0.00700, 1.37170>*scaleby, PRIM_ROTATION,calcChildRot(<-0.10454, -0.24768, 0.69934, 0.66230>), PRIM_SIZE, <0.09000, 0.06478, 0.17000>*scaleby,
PRIM_LINK_TARGET,7, PRIM_POSITION, <-0.59383, -0.00820, 1.37158>*scaleby, PRIM_ROTATION,calcChildRot(<0.01071, -0.03173, 0.70826, 0.70516>), PRIM_SIZE, <0.08986, 0.06478, 0.17000>*scaleby,
PRIM_LINK_TARGET,8, PRIM_POSITION, <-0.56248, -0.18011, 1.31738>*scaleby, PRIM_ROTATION,calcChildRot(<0.00000, 0.91443, -0.40474, 0.00000>), PRIM_SIZE, <0.22784, 0.01675, 0.29205>*scaleby,
PRIM_LINK_TARGET,9, PRIM_POSITION, <-0.56248, 0.21358, 1.68872>*scaleby, PRIM_ROTATION,calcChildRot(<0.59637, -0.37993, -0.59637, 0.37993>), PRIM_SIZE, <0.11113, 0.09046, 0.07036>*scaleby,
PRIM_LINK_TARGET,10, PRIM_POSITION, <-0.63564, -0.00365, 1.53064>*scaleby, PRIM_ROTATION,calcChildRot(<0.49664, -0.51115, -0.45928, 0.53023>), PRIM_SIZE, <0.36242, 0.29429, 0.12006>*scaleby,
PRIM_LINK_TARGET,11, PRIM_POSITION, <-0.47928, -0.00365, 1.53064>*scaleby, PRIM_ROTATION,calcChildRot(<0.47836, -0.56790, -0.47227, 0.47499>), PRIM_SIZE, <0.36242, 0.29429, 0.12006>*scaleby,
PRIM_LINK_TARGET,12, PRIM_POSITION, <-0.56248, -0.02319, 1.52002>*scaleby, PRIM_ROTATION,calcChildRot(<0.50000, -0.50000, -0.50000, 0.50000>), PRIM_SIZE, <0.55842, 0.55842, 0.19601>*scaleby]); and do that with about 15 sets of movements. is it just using to much memery? or is there anouther way to make it work? Thanks for any tips you might have and if you haven't tried this animator I highly recommend playing with it.