With broken in the FBX I mean it literally, that the Spine Rig hangs out and the face is broken in, while the DAE doesnt. The import settings for that file extension are doing nothing to change that. I exported a blend file today into DAE and it seemed to have fixed the Skeleton issue but still there remains the scale. I made a dummy model on it, it worked somewhat, the scale is by 20% off. Naturally C4D works in mm and I adjusted the scale of course and didnt leave it there. The files come straight frome the SL Wiki, so I dont see how they would be so off. I worked with Maya as main in the past but I cant pay close to 3.000 Dollar a year in subscription fees anymore and settled for C4D.