Jump to content

tabletopfreak Toocool

Resident
  • Posts

    123
  • Joined

  • Last visited

Everything posted by tabletopfreak Toocool

  1. got one working but the issue now is it only works on full perm items..
  2. hello again, getting a lot done on the sim this week script wise .. was wondering if we can drop a script into a link set, the scripts looks for a specified uuid and then either replaces it with a new specified uuid OR just simply make it the default blank white texture .. this is used for cleaning up sloppy builds where the creator has used 1024 textures on everything even unseen faces .. you have replaced visible faces with 512 textures but as you may well know if you miss even one of the 1024 versions of en image yout gpu still renders it and thus makes the new 512 version you uploaded a pointless.. in fact even adding to the number of "different" textures you have to load in.. mainly this will be useful for updating prim builded with hand painted textures that look baked, and then this script would be used to remove any leftover s of the old oversized evenly lit non shadowed textures that will lerk where the walls and floors meet.. yes i realise i can cam into the prims but i have ALOT on my plate and anything to speed up some of the remedale work is greatly appreciated hmm lets try it more "nicely" this time.. please keep comments to the point of this tread in search of a solution
  3. PERFECTION , thank you for helping me and clearly explaining how to use the script ,let me look you up in word to tip you
  4. that?? the other thread is all good.. nothing negative other than cat face attempting to put me down for not understanding instantly that sizey means size Y... your ridiculous man.. again you offered help.. but also bs.. this thread is, and always as been about finding an easy quick way to get one script into many objects of a linkset (something lots of people would like to know, no doubt).. i mean asking people with nothing to offer to be quite it rude?? (that part wouldn't even be there if cat face wouldn't of jumped into the other thread for literally no reason other than to look down on others)i thought being quiet unless you have something to say was just a rule of thumb .. but something about being behind a screen miles away on these forums makes people feel like real smart asses ..it's not just sl seems to be any forum that deals with a game..maybe its a gamer problem .. could be since we play games cuzz we have free time?? some of us have so much free time we roam the forum and make useless comments that don't further the discussion??.. speaking of useless comments,, here i go making one cuzz if anything was self explaining in that other thread , it was how caty, cat face was trying to be .. so clearly trying to explain it to you is a waste of my time.. the pointless commitying is contagious
  5. yeah each tree top has like 5-8 objects .. i can handle doing them one by one (each linkset) i can even handle doing each piece one by one but i figured i ask and see if there was a better way to do it.. imma look up what recompiling a script means like Qie Niangao said to do
  6. but my leafs are animated.. sooo.. i guess.... maybe its ok im trying something outside of my wheelhouse??? and now people are trying to help me convert my other trees quickly with my new script ... sooo.. eer.. try harder ?? (cuzz its not working
  7. i tried resetting scripts and tried the run scripts option in the pie menu but the only way they kicked in was after a re rezz, nah, its not for season changes , just trying to make the textures sway a bit, got that working great now, just trying to do it to the trees i have out the quickest way possible
  8. how ever, it is your fault to committed with nothing useful tho
  9. its rude to ask people who have no help to offer, to not reply?? if you have nothing to add to help solve the question .. i ask for you to not post back in my thread.. im rude for asking others to not be rude O.o??? you have offered help.. so why muddy that by calling me rude?? i had a simple question in my other thread and cat face had nothing to offer but "its rather self explaining" thats rude.. and is CERTAINLY isn't advise
  10. hi, tired this, i changed only the word leaf to match the name of the leaf prims but i get an error "(14, 4) : ERROR : Syntax error
  11. your "advice" was "you should just get it" and here you are again why?? just love to hear yourself type??? not sure what your goal was last time or this time you offer nothing to the treads iv posted other then smugness
  12. thanks for trying to help, but what im looking for is an easy way to script 50 trees like like boom boom boom, the trees are out and i dont want to pick them up and re drop them as they are all perfectly places around homes and buildings , some are off sim ect.. but yes best way would have been to animate them 1st before placing out.. the only reason im doing it now is i found an animated tree that scripts were mod so i have tuned it to work with my other trees .. ill do the work.. just posted this to make sure there wants anything i could do to make dragging in the script just work on the whole linkset at once .. thanks again
  13. almost what i needed.. the only issue is you have to pick up and rerezz the item.. so i mean maybe i will use it.. guess converting all my trees to have animated leaves is gonna be a project no matter how i slice it, thanks tho and this cought make it faster long as i dont mess up and loose track of what im returning to last position
  14. you know.. instead of having to do it to each object in the link set once by one? i have lots of trees set out with custom leaf "prim" i grabbed from a different tree .. now im animating them and .. should noted that the leaves of my trees are all their own linkset separate from the trunk and branches .. is there a quick way to apply my new texture animation to all the object in the leafs linkset or do i really have to do it one object at a time for the 50+ trees on my sim XD.. ps if you can't be helpful, try being quiet
  15. thanks again for trying to be helpful.. something that seems rare on these forums .. i dont come here much and when ever i do im always left wondering why half of these people bother replying when they have NOTHING of value to say
  16. ohh thats for like cell images when the animation is like 3 rows and 3 columns our whatever the case may be?
  17. sorry if i seemed frustrated.. just felt like we were dancing around the answer.. you know were on a dying platform.. and like if you want the ship to sync slower we have to do what we can to help people who want to be here.. not saying you guys weren't helpful but ,like fionaleins comment was for what?? it only servers to down someone who is trying to keep this ship afloat
  18. ok ROTATE,2, 0, 1,1,1,0.005); got it working.. so id use size x and size y for like.. the texture scale setting? as in some trees might be 3 x 16 on the leaves faces
  19. ohh size y not "sizey" i had no idea what "sizey" means i was reading like an odd spelling.. not really self explaining .. now if they used size y THEN THAT would be much more clear to the general public .. i see float rate isnt floatrate so why size y and x are sizey and sizex .. i dont know.. ok i still dont understand the issue tho.. what does sizey need to be a whole number?
  20. so what do it do?? i should mention im using a script that works fine for all faces and only changed the all_faces bit
  21. llSetTextureAnim(ANIM_ON | SMOOTH | LOOP | PING_PONG | ROTATE,2, 0, 0.01, .01, 0.01 ,0.005); nore llSetTextureAnim(ANIM_ON | SMOOTH | LOOP | PING_PONG | ROTATE, 2, 0, 0.01, .01, 0.01 ,0.005); seem to be ding itfor me i get an error .. function call mismatches type or number or arguments
  22. care to be more specific?? iv tried face_2 , face 2,face2,2,two
  23. im not asking about unicode text, im asking about the stuff like that taxi you maye have seen from a party spam
  24. so like i am looking for ascii art that works with sl.. i don't know if there is a certain type i should be searching for.. like you know the text that make a image in your chat box normally used for party spam.. most the ones i try don't line up right.. so far only one has
×
×
  • Create New...