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# mayaeight

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1. ## Person on Land but cannot see them

How can a person be on the land but you cannot see them.
2. ## Mountain Tram Script Problem

I have a mountain tram and found an excellent script to get it up the mountain. The problem is that before it begins moving, the whole tram flips 90 degrees on its side and 180 degrees around so that is goes up the mountain sideways and backwards. I am new at this and I do not know what to do. Here is the script integer direction; integer curPoint; list points; string route; integer nextStation =-1; integer isPaused; float OFFSET=0; float SPEED = 1.75; //meters /second vector INITROTATION=<0,0.0>; float WATERHEIGHT = 20.05; integer channel = -9453; list messages; list delays; list messageTimes; integer curMessage; beginRoute(list points) { llSetKeyframedMotion( [], []); //llSetRot(ZERO_ROTATION); llSleep(0.3); messageTimes = []; curMessage = 0; OFFSET=(float)llGetObjectDesc(); vector pos = llList2Vector(points,0); llSetRegionPos(pos); llSetRot(llEuler2Rot(INITROTATION)); rotation rot = llEuler2Rot(INITROTATION); integer i; list kf; float totTime =0; messageTimes = []; for (i=0; i < llGetListLength(points); i++) { vector v = llList2Vector(points, i); rotation r2 = llEuler2Rot(INITROTATION); if (i < llGetListLength(points)-1) { vector vn = llVecNorm(llList2Vector(points, i+1) - v); // break rotation in 2 parts: along Z, then along the rest. llRotBetween would turn the train upside-down vector v2 = vn; v2.z =0; rotation r2a = llRotBetween(<1,0,0>, v2); // Rotation along the Z axis only rotation r2b = llRotBetween(<1,0,0>*r2a, vn); r2 = r2a*r2b; //llRotBetween(<1,0,0>,vn); } else { r2 = rot; //v.y -= OFFSET; // boat Parking offset } vector cor = llRot2Euler(r2); if (cor.x == -PI) cor.x = PI; //cor.x=0; // Remove any rotation around X r2 = llEuler2Rot(cor); float t; if (i>0) { kf += (1.0)*(v-pos); kf += ZERO_ROTATION; t = llVecMag(v-pos)/SPEED; //adjust for speed kf += t*(1.0); rotation myrot = llRotBetween(<1,0,0>*rot, <1,0,0>*r2); kf += ZERO_VECTOR ; kf += r2 / rot; // myrot; //llEuler2Rot(<0,cor.y,0>); kf += .5; } else // the zero-th frame is just a rotation { kf += ZERO_VECTOR; kf += (r2/rot); kf += 2; //adjust for speed t = 2; } kf += ZERO_VECTOR; kf += ZERO_ROTATION; float delay = llList2Float(delays, i); kf += delay; //adjust for speed t += delay; totTime+= t; pos = v; rot = r2; messageTimes += (t+1 ); } //llLoopSound("paddle", 1.0); llSetKeyframedMotion( kf, [KFM_DATA, KFM_TRANSLATION|KFM_ROTATION, KFM_MODE, KFM_PING_PONG]); llMessageLinked(LINK_SET, 0, "START", ""); llStopSound(); llSleep(.1); llLoopSound("train", 1.); } doStop() { isPaused = !isPaused; if (isPaused) llSetKeyframedMotion( [], [KFM_COMMAND, KFM_CMD_PAUSE]); else llSetKeyframedMotion( [], [KFM_COMMAND, KFM_CMD_PLAY]); if (isPaused) { llMessageLinked(LINK_SET, 0, "STOP", ""); llStopSound(); } else { llMessageLinked(LINK_SET, 0, "START", ""); llLoopSound("train", 1.); } } default { state_entry() { llSitTarget(ZERO_VECTOR, ZERO_ROTATION); llListen(channel,"", "",""); llMessageLinked(LINK_SET, 0, "STOP", ""); } listen(integer chan, string n, key sender, string cmd) { if (cmd == "Pause/Cont") { doStop(); } else if (cmd == "PANIC") { llSetKeyframedMotion([], []); llStopSound(); llSetTimerEvent(0); } else if (cmd == "Reset11") { list lines = llParseString2List(osGetNotecard("route"), ["\n"], []); integer j=0; { list tk = llParseString2List(llList2String(lines,j), ["|"], []); vector p= llList2Vector(tk,0); // llSay( 0, (string)p); llSetRegionPos(p); llSetRot( llEuler2Rot(INITROTATION)); } } else if (cmd == "Reset") { list lines = llParseString2List(osGetNotecard("route"), ["\n"], []); integer j; points = []; delays = []; messages = []; for (j=0; j < llGetListLength(lines); j++) { list tk = llParseString2List(llList2String(lines,j), ["|"], []); points += llList2Vector(tk,0); delays += llList2Float(tk,1); messages += llList2String(tk,2); } beginRoute(points); } } touch_start(integer n) { if (llDetectedKey(0) == llGetOwner()) llDialog(llDetectedKey(0), "Select", ["Reset", "Pause/Cont", "PANIC", "CLOSE"], channel); } changed(integer change) { if (change & CHANGED_LINK) { integer i; for (i=2; i < llGetNumberOfPrims(); i++) if (llAvatarOnLinkSitTarget(i) != NULL_KEY) // llGetNumberOfPrims() > llGetObjectPrimCount(llGetKey())) { llSetTimerEvent(2); // llOwnerSay("Seated"); return; } { //else llSetTimerEvent(0); } } } timer() { integer i; for ( i=0; i < llGetListLength(points); i++) { if (llVecDist(llGetPos(), llList2Vector(points,i))< 7) { // llOwnerSay("PT = "+i); if (i != nextStation) { string s = llList2String(messages, i); if (s != "") { llWhisper(0 , "/me <<" +s+ ">>"); llTriggerSound("dingdong", 1.0); } nextStation = i; return; } } } } }
3. ## Windows error 1000 slplugin.exe does not work - no sound in video in world.

Windows error 1000 slplugin.exe does not work - I get this error message. I have checked my firewall settings, I have reinstalled SL 8 times. Firestorm viewer works fine. This begn afer an SL update in April. What to do?
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