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Lyric Demozay

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  1. I really appreciate all of your help and advice, everyone! Thanks! I will probaby start with some of my Dad's art works (since he is an artist) so they can hang his picture on their in-wolrld wall in their house.
  2. Not really my area...but if they are exportable in .STL or .OBJ with colors baked in, selling them online is easy! (as long as oyu have rights to the file) you just upload them onto any of the online 3D printing sites (there are a couple of major ones) and you can sell them. Real life sized ones would be much harder, but certainly small replicas would be be easy.
  3. Dora and Rolig....those articles are exactly what I was looking for...thanks!!!!
  4. I thank you for assisting me, and if other people who read this thread feel like they do not want to assist me, then they don't have to, but I appreciate your help! What I am suggesting is the creation of objects for use in SL not as a professional business, but because my parents (who are in their 80's) have "found" second life and enjoy it tremendously. Though I have and use scanners in my professional life, my interest in SL is to make things that will delight not only my parents, but others as well. I felt it appropriate to mention the cost of the scanner because the less expensive scanners (Microsoft Kinect and the like) produce one quality of mesh, and the scanners I use produce another quality of mesh. I wanted to save time by mentioning the price of the scanner to move the discussion away from, "Oh, a scanner is not the best tool for getting detail..."...because most people assume that the discussion is about the less expensive scanners, and their capabilities. I will run the command you said and look around, but I am not sure if that will help me....if I modeled something by hand, I would try to save the most time as possible while still getting the best result (the "hours" comment you said in your post)....but the scanners have no such requirement...and that is why I was seeking a guide to maximum / minimum limits to mesh detail to help me see if the scanners can produce something nice when the meshes are simplified to a specific number/threshold.
  5. Thanks...yep...I know about the issues in 3D scanning, and would not upload protected content. I not only work "for" the company, I "own" the 3D printing company The scanners bake in UV textures, and the scanning software can simplify the mesh to any target that I desire to hit for polygon count, keeping the UV's in there. The scanning software does not add any sort of spec maps or anything like that...I would use other software to make it look nice, you are right. I guess I am looking for guidelines for how dense a mesh is usable/advised for use in SL, and the file formats, etc...to give me a start to see what I can/can not do with these scanners.
  6. Hi there...hopefully a quick question that I am not findinf the answer to easily: -I run a 3D printing company, and part of what we do is 3D scanning. I have 2x high end (though not the highest end) scanners, one for scanning small objects and one for scanning larger objects. The scans create extremely dense meshes, in color. I am wondering if there are detail guidelines, or any general handbooks for creating objects that will conform to what SL can display in-world? I could create a lot of extremely high quality content fairly easily, but I would want to know the limitations of the platform before I do anything. Thanks!
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