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Umaeril

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Posts posted by Umaeril

  1. Hello ChinRey, thank you very much for the explanation, very helpful. I will keep this in mind going forward.

     


    Pamela Galli wrote:

    If you can send me a mod trans copy I would like to see them, Uma.

    Hi Pam, I would love to send you a copy but I unlinked it and all I had anyhow was a base and 8 columns. I am trying to do a gazebo like this: 

     

    I did buy the above gazebo when I first arrived in SL, not understanding it was 90 prims. That is why I want to build my own instead with less prims. The sample gazebo is not modify.  

    I know that convex hull may prevent entry to areas, is that so with a gazebo like this?

     

     


  2. arton Rotaru wrote:

    Regardless of the prim type, it will always count any prim as 1 under the legacy accounting.

    What I forgot to mention, the mesh accounting is also triggered when a face has a non default setting for the material maps. If you have a normal, or specular map added to one, or more faces.

    Hi, thanks for your suggestions, I did not have any materials enable. That is good to know though, I did not know that it could do that, thank you. 

     


    Pamela Galli wrote:

    Yes Uma (waves!) a torus is notorious for driving up LI, esp when cut. I believe that cutting spheres will do so as well. Nine plain cube columns should come out to no more than 6 LI.

     

    Hi Pam (waves back! ^^) I suspected that about toruses, oh that is too bad about the spheres though. Noit sure how you got 9 prims down to 6LI, but also mine are cylinders if that makes a difference. 

     

  3. Thank you all for your replies so far. There is no alpha mode or masking on or anything else that alters the physics shape. I went and made myself another set at a sand box albeit a smaller quick version and the LI is 9 just like it should be. Perhaps there is something wrong with the prims that I did make though, I think one of them may have been a sphere originally. 

    I will next try to make a large set and see how that goes (it's not huge, just making a gazebo).

    In theory, I should be able to link together colums and half-spheres and (non-tortured) prims and get the same LI as I have prims being linked, is that correct? Are there some shapes, non-tortured, when added to a linked set of prims makes the LI go way up? A torus perhaps? I am speaking strickly about prims. 

  4. These are prim cylinders made into colums, 8 of them. They are quite simple. But when I try to link to another cylinder which I wish to make my root prim, which has been path cut, the LI is over 600. So what am I doing wrong please, if anyone knows. Or if you can  IM me inworld, the name is Umaeril Resident. Thanks, I will check back here though either way. 

  5. I bought an object which comes with a HUD and also is made so that if you click the object you get a menu on screen.

    What has happened is that an element of the menu, the color control sliders, has actually manifested inworld, in my home, It looks like a slider control panel and it has 10 LI. I am unable to delete it. I can even "take" it, but it leaves a copy behind.

    I have logged in and out and waited but it is still hanging there in the air. Any thoughts on how I can delete it? 

     

    I cannot figure out how to reply to this so this is my edit to say that finally I was able to delete the item. It did take some time and I am not sure why it finally deleted. Oddly I could not move it as it just copied when I tried that. A friend tried to return it and could not...but I was finally able to get rid of it.

    Thanks for the suggestions! 

  6. Ok this got resolved with the post below mine. Thank you Rolig!

     

    Hello this is rather a newbie question since I don't script and it is very hard for me to understand it so far. 

         I have a box with a lid that uses a door script to close. I did not write the script obviously. Anyhow, when I rotate the box 90 or 270 degrees and open the lid the lid does a twist before it opens and the bottom side texture becomes the top of the lid. When it closes all is well again and the top has the right texture. When I rotate it 45 degrees the lid opens and sits in the center of one side of the box. Takes 2 clicks to get it closed then. So I have no idea what to do about this and was seeking someone who could possibly help me inworld? Is that possible? 

         I can paste the script, however, it is really long and full of commentary. So if I could work with someone inworld I think that would be better. But if someone wants to see the script I can edit this and paste it. 

         I wonder if it has to do with the original rotation of each part not matching up? 

    Cordially,

    Uma

     

    ps: Please contact Umaeril Resident inworld if you can help. Thanks!! 

  7. My SL avatar has impacted my RL to some degree. Well...I liked my avatar's dancing so much I tried it out in RL. :smileyhappy:

    But also I am kind of new (joined 6/14) and the biggest impact is that I bring back some SL memories with me to RL. My avatar has gone places I never would have been able to go and some of them are fantastical places or amazing creations and I don't forget them. 

  8. I am going to start a blog and I want to include pictures of the items of interest. I intend to contact the owners of the objects to get permission out of courtesy anyhow, but.....

    ...What I want to know is, is permission actually required to take pictures of SL items/objects and blog about them? Is there some kind of copyright or something? I don't want to ever be in violation of this. 

    Thank you! 

     

  9. I RP a teen too, almost 16, lol. I go to Eden too, but have been ditching classes lately. :o  Idk of places teens can really hang out but I would like to find some places. I'll look you up, I am only on in the evenings during the week though. But I am on more on the weekends, depending.

  10. @ Marianne - Great shot Marianne! I like "Rolling in Dough" and I like both images. Really fun pose! 

    @ nahladahl - Lovely! Very striking avatar!

    @ Valerie - You really achieved what you were going for, she definitely has that Cate Blanchett sort of iconic no makeup look which is very beautiful, without being an exact copy. 

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