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Aries Hausdorff

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  1. An .stl file would cary only the "hull" data, the overall combined appearance of all components. Whilst that should be okay accordingto the TOS I do see that there would be a problem with mesh avatars, as basically it might be possible to use the .stl file of the naked body to import back into SL as a mesh. As I don't have any mesh components I didn't thought about that. With a normal avatar body the problem would not exist as besically you would only have to note down all settings from the avatar editor and enter them on a new shape-file , a process completely legal, to get an identical body to work with. And no-mod components you cannot dissassemble into their constituent components anyway, so you wouldn't get at the sub-parts to rebuild the item from the .stl file, but only a static .stl that'd leave out all transparents, would have static elements instead of flexibles, and so on, making the .stl file mostly pointless for reimport to Second Life, but perfectly suited for a 3D print. I'm currently looking into programs capable of converting a series of pictures into a 3d model, which would allow me to generate a 3d printable file, but there's a lot of things yet unclear to me. However it seems as if http://www.arc3d.be/ and http://meshlab.sourceforge.net/ might be solutions to my problem, working off plain pictures ( and thus also, hopefully, SL screenshots). Taking screenshots of the avatar in a white environment should do the trick for me I hope.
  2. OOops! Those things had a specific function? I saw them in many places through the years, but thought they're just decorative elements!
  3. Actually, I have a lot of things deactivated or set low, ranging from almost no particles to the attached lightsources, despite my hardware being absolutely sufficient to use them. I ran into the problem that a lot of clothes, especially shiny stuff, never is as shiny as shiny attachments. With all non-global lights deactivated, this problem vanished, too. =) SL _IS_ for hedonistic self-enjoyment as far as I am concerned. And that's good so, for just imagine when we all would be "that good looking" in the real world... Life would be painfully boring in a saccharine sweet environment where everybody looks so good that nobody looks good.
  4. At this time I am trying to make a 3D printout of my avatars as figures for my cupboard. So far I got frustrated by programs like avastar which basically just work with bits of an avatar, and with websites that talk about companies that retreated from SL like 5 years ago. In the real world we use a series of 2D photos to make a 3d model out of them, or we use a fixed 2-points of view approach plus structured light. Whilst the structured light approach might be too difficult to handle, I think it should be possible to reconstruct an avatar into a 3D model from a series of pictures. That way, and that's the most important thing I guess, we don't touch the scritps or the inner structures of an avatar, which ought to satisfy the initial designers wishes. Has anybody ever tried this, or knows about a working alternative like an .stl exporter? Any help or advice welcome! Sincerely Aries Hausdorff
  5. I just ran across this topic. At this time I am trying to make a 3D printout of my avatars as figures for my cupboard. So far I got frustrated by programs like avastar which, basically just work with bits of an avatar, and with websites that talk about companies that retreated from SL like 5 years ago. In the real world we use a series of 2D photos to make a 3d model out of them, or we use a fixed 2-points of view approach plus structured light. Whilst the structured light approach might be too difficult to handle, I think it should be possible to reconstruct an avatar into a 3D model from a series of pictures. That way, and that's the most important thing I guess, we don't touch the scritps or the inner structures of an avatar, which ought to satisfy the initial designers wishes.
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