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Nalytha

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Everything posted by Nalytha

  1. Aphorism Blueberry Addams Decoy Rebel Hope I've been gone for a while, so I'm sure there are newer stores out there. What I do when I've taken a long break and want to find new names -- I go to current events and take note of some of the items I like. I write down the names of their stores and after I'm done shopping at the event, I search for those stores on the Marketplace or teleport directly there.
  2. Does anyone know if there are any intentions on adding day cycles in the future?
  3. Anyone else feel like this is an anthem for one of their 'friends.'? If it wasn't to passive aggressive, I'd just hand this out to anyone who just doesn't seem to get it.
  4. That's a fun one to watch. Also, completely random, but I rarely see gold eyeshadow on pale brunettes. It looked really nice on her. I'm always so shy when it comes to bold colors on my white as paper skin, so I like being inspired by others. <3
  5. I was at my home in Second Life, in a bathing suit because she was sitting in the pool while I did inventory and afk stuff. I decided I wanted to pop into a store really quick and was too lazy to change. I almost hit go to teleport .. and at the last second I was like "Ugh... fine... I guess I'll change into real clothes." This ended in me spending five minutes deciding what color shoe laces I should wear.
  6. There's a couple of reasons why video game gambling is a current hot topic. It's not just about adults taking responsibility. You can say that about any law... maybe we should live in anarchy and people should take personal responsibility? 1. Things like this enable gambling addiction. 2. In cases where a profit can be made, it isn't being taxed. However, SL is a bit different since you do pay taxes I believe after a certain amount on cash out. 3. One of the biggest hot topic discussions is that the creator of the 'loot box' is not transparent about the odds of winning any given item. This totally applies to gatchas. You can call it rare. What is 'rare'? 5% win rate, .1% win rate? I play another game where people have done that math and suggested to get some rare items in the loot boxes, you'd have to spend hundreds most likely because it is THAT rare. Seriously, check youtube or various forums. You will see gamers who invest money simply to find out the odds of winning various items in the loot boxes. People make excel sheets and concrete data on this stuff. And this is why some countries are pushing for creators to release the drop rates of the items. Because it's downright deceitful to make people believe they have a fair chance at a rare but then it turns out the rare rate is like .01%. In that case, the company is using this as a system to bilk more money out of the consumer. 4. You can argue children shouldn't be playing games or parents need to watch over them, but it's a fact that these activities affect children. All of these reasons said (and there are more if you care to look up the topic), I'm still not advocating gatchas be banned. If anything, my stance is that I agree that drop rates need to be public. People deserve to know the chances of winning a particular item so that they can factor that into whether they want to spend the money. We do this with the Lottery system.
  7. Yeah... you gamble on what candy or what toy you will get. How hard is this to understand? Just because something is gambling doesn’t mean it needs to be regulated. Where have I ever said gatchas need to be banned?
  8. I am selling the remaining tier of this plot. It has 8 days left, and I am giving one of them for free <3 Size: 2560 LI: 812 Price: 885 $L Simply right click and purchase land. No need to have Premium membership. Please see the Luxory office to get a welcome package and learn how to pay rent. Here is a link to the land
  9. I feel like some people are taking this as an attack on something they cherish. That, or they just love to be argumentative about everything. On some level, some of us are just arguing semantics and laws/official rules. Can we just bring it down to the most simple, common sense level? When you put money in a machine with the hopes of getting one out of a handful of possible items, that is gambling. That's taking a risk of chance. If you donate money to your school event in exchange for raffle tickets, that's gambling too. The guy who blows his rent at the casino and the kid who gambles in loot boxes -- both of them are gambling. Now that we have that out of the way ... I don't care one way or the other if gatchas are banned from Second Life. I just think this discussion on the definition of loot boxes and gambling is fascinating. It's one more example of how Second Life users want to insulate themselves from the rest of the gaming community while desperately needing that community to embrace Second Life (see outreach to Twitch Streamers by LL). Y'all WANT users to come here. The best target audience for growth is the gaming community itself.
  10. Taking a much deserved break after finally clearing out my Lost&Found inventory.
  11. In CSGO and similar games, millions of dollars are spent gambling for 'skins' -- things that make your weapon look cool and do absolutely nothing else. The value is up to the seller? True. Same in CSGO and the gambling hammer is coming down hard on games like that. I speak from close knowledge on CSGO, as my husband has spent thousands trading, gambling, and selling skins -- things that do nothing but change the appearance of your weapon.
  12. Google 'Second Life gambling" and you will find some interesting stuff. Including this. 2007 article If LL felt they might be in trouble, legally, my guess is they wouldn't find this the hill worth dying on.
  13. I’m not going to go digging, but if you really want to you could see if games like CSGO have similar language, Drake. TOS or not, both of these have items that have cash value to the users. edit: why would you say “not even close”? To insinuate items in SL have no cash worth is the most ludicrous thing I will probably read all day. What the heck are creators selling their content for?
  14. “We buy things we don’t need with money we don’t have to impress people we don’t like.” - Dave Ramsey I feel like this sums of my Second Life pretty well. I log in and try to catch up on notifications, sales, events. Then I have to shop and manage my inventory so it doesn’t get crazy. If I’m lucky I have a little time to decorate my new home. I get distracted by the forums. I haven’t changed my clothes in a few days? Let’s take half an hour to decide on an outfit and accessories. Before I know it, I don’t have any time to be social. So I buy things and decorate my home for people who I don’t even have time to talk to. Yes, yes... I don’t ONLY buy things for other people. I buy them for me too. But would I really spend as much as I do if this was a single player game/platform? I’m not convinced I would. Well, I’ve spent my allotted five minutes being social... I guess I better get back to shopping and being OCD with my inventory. This isn’t a rant. Just throwing out my personal experience and wonder if anyone else ever feels like this. I’m still going to throw money at Second Life until it closes down, I’m sure.
  15. I play multiple games with loot boxes and I don’t see gatcha machines as anything different. In most games though, you are stuck with whatever you got. Here, you can sell it... possibly for a profit. You pay a gatcha machine in a currency worth real money. You get an item worth real money. You are gambling that what you get will be worth more than what you put in (at least those who want to resell). If I put 50 cents in a slot machine and hope I get $1 back, that’s gambling. So how is it if I put 50L in a gatcha machine and hope to get something worth 100L that it’s not considered gambling
  16. Back to more relevant news... this is a cool idea. Maybe it will get moved, but it’s still a neat idea.
  17. So, you want to use someone else's stuff for free? If you can rez everything yourself, why not just find a bunch of free stuff yourself and save yourself the cost of hiring someone? I thought you needed more than just free stuff from other people. I thought you wanted someone skilled with design to help you terraform, landscape, and design.
  18. Inquiring minds want to know.
  19. My perspective is from the point of view of someone who tends to always have a pretty high end “gaming setup.” So, I don’t notice lag too much unless it’s in crowded events. That said, I care about the enjoyment of those around me. I’m not extremely tech savvy when it comes to the type of optimization you guys are talking about - especially textures and memory. However I do use some of the tools readily available to me now, and so I agree as more tools come out that I will use those as well. For instance, I enjoy decorating and I value good LOD over LI, especially for buildings and landscaping — anything others will easily see. I keep an eye on the script meter for my land as well. As for my avatar, I use the complexity meter and try to keep mine at a reasonable level (I’m usually around 30k-35k). I have read some debates on how useful this meter actually is, but as a layman who simply doesn’t know much — I’m using what I have available to me. I know I should probably spend more time researching optimization. Threads like this inspire me to. Thanks for the discussion
  20. People might decorate for free as a hobby, but most people who are good at this have practiced a lot to gain a lot of skill. Skill worth paying for. I had someone landscape my yard for me, and I paid them around $5 USD in Lindens. They didn't ask for it, and it was a simple terraform (probably took 15 or so minutes) -- but it was something I couldn't do, and they taught me some things to know in the future. $5 isn't even minimum wage (in the US). They provided a service for me though and in this instance, I viewed it as a tip. If I was to have someone do a larger project like the one you are suggesting, I'd definitely pay for their time.
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