Alright, thanks.
So at
list CurrentMenu;
list FirstMenu = ["Need some help?", "What imps?"];
as an example and I want 'need some help' and 'what imps' to trigger a new list of menus. Though
list Need some help Menu = ["Well if you pay well, perhaps I can helo with your pest problem", "Comes with the caves"];
^This obviously has the issue in a syntax error with the list menu being too long and having spaces as well as the options being far too long. (Though I want it more interactive like such)
The orc replies to these options I want to be such as in
llDialog(toucher,"Getting tired of imps running 'bouts an' recking my things!",
but having trouble where it would say something different on the top per list menu, so I was thinking having his replies perhaps put into local chat (especially if they select more options and he has a lot to say.)
I think this dialog menu is too complicated, and even without the syntax errors and certain dialogs are just too long once the box is click on, even if there was no error in the script and it will pop up then.
My biggest question is how do I make it so when an option is clicked and the object speaks in local chat? Because that would fix just about everything but I'm not sure entirely how to do it.
That way I can do something shorter and simpler like,
ist CurrentMenu;
list FirstMenu = ["Reject Quest", "What imps?"];
Then Reject quest could trigger local chat where the object says, "As you reject the quest and the bartender grunts to your departure." Or yadayada and "What imps" Would trigger a different local chat but ALSO trigger another menu for more options.