Jump to content

joshyv3

Resident
  • Posts

    9
  • Joined

  • Last visited

Everything posted by joshyv3

  1. I have a variable, initialized as such: list motionBase = [<1,0,0>,ZERO_ROTATION,5,<1,0,0>,ZERO_ROTATION,5]; This is used in a llSetKeyframedMotion function. This works as expected, and when viewing output for this value I get: touch_start( integer num_detected ) { llOwnerSay(llDumpList2String(motionBase, ",")); } //output: [13:41] mtrain_object: <1.000000, 0.000000, 0.000000>,<0.000000, 0.000000, 0.000000, 1.000000>,5,<1.000000, 0.000000, 0.000000>,<0.000000, 0.000000, 0.000000, 1.000000>,5 //or this way.. touch_start( integer num_detected ) { llOwnerSay((string)motionBase); } //ouput: [13:59] mtrain_object: <1.000000, 0.000000, 0.000000><0.000000, 0.000000, 0.000000, 1.000000>5<1.000000, 0.000000, 0.000000><0.000000, 0.000000, 0.000000, 1.000000>5 But when sending in a string (from another object) that is formatted exactly as needed, and converting to a list, it just doesn't work. (By sending in, I mean using a listen to get the value needed from another object). Methods tried: motionBase = llParseString2List(stringValue, ["*"], []); motionBase = llCSV2List(stringValue); // The output after sending the string value through these: // [15:16] mtrain_object: [<1,0,0>,ZERO_ROTATION,5,<1,0,0>,ZERO_ROTATION,5] // This is exactly the value of that list variable, after being updated. Matching the value when it was initialized. // But, the output should look like the example from the initialized value: // I.E. <1.000000, 0.000000, 0.000000>,<0.000000, 0.000000, 0.000000, 1.000000>,5,<1.000000, 0.000000, 0.000000>,<0.000000, 0.000000, 0.000000, 1.000000>,5 So, the value "sent in" with the llSetKeyframedMotion function, results in an error - "expected translation vector in keyframe list." The string looks fine, and the list variable "value" is set exactly as the value when it is initialized. That is what is messing with me... I've also tried this removing any spaces, with or without braces, nothing seems to make a difference.
  2. Unscheduled maintenance: https://status.secondlifegrid.net/ "Cannot create requested inventory" is happening to many people during this one. I would definitely avoid anything that results in receiving inventory until the unscheduled maintenance is over.
  3. Thanks for the quick reply and link. I thought I was losing my mind. Also worth saying, in case someone else sees this, that setting this in the parcel description still works (using that as a work around for now). I.E. /*Windlight Sky: "[AnaLu] studio1"RegionOverride*/
  4. In region / estate Sky/Day Cycle settings, when I select a "Fixed sky", I do see the preview. But, for some reason, when I hit Apply, anything that is "fog" does not save. I've never seen anything like this before. It's possible another estate manager changed something, but I don't know what (and that person is not answering). This also is not something in my view preferences. Would there be anything that prevents "fog" type of settings to not save or be ignored? Almost feel like crying because this is very upsetting. Light and environment are everything. Thanks in advance. (Tried region restart and leaving/coming back / different computers, everything).
  5. I'm looking for an interior designer / decorator for a one-time project. This is for a house interior in Cedar Creek township. Flexible on $L and as the designer you would have total freedom of creative control. I can purchase furniture and items from a list you give me. I also have some items already, but would not require them to be used - that would be up to you. IM me in-world to setup a meeting if interested. Thanks! JoshyV3
  6. Would the edit rights feature still be in effect when the friend is no longer a friend? I had enabled my object edit rights to a friend, and now that he isn't a friend, I'm just wondering if the edit rights stay as a non-friend. And if so, how can that be changed. I think unfriending may automatically remove those rights, but could not find info on that. Thanks ^^
×
×
  • Create New...