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Some people think that saying they are nefarious will attract more suitors. One of those claims doesn't work.
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Two of Four - Game
RootBeerDrinkingLampshade replied to Garnet Psaltery's topic in General Discussion Forum
Root beer for breakfast!!! -
Your Virtual Name.....Why?
RootBeerDrinkingLampshade replied to Medhue Simoni's topic in General Discussion Forum
Upon hearing of Maddy's "BillThePirate" hacking attempt, Leprekhaun (another script wizard) suggested the even more improbable avatar name of "RootBeerDrinkingLampshade", knowing full well Maddy would be compelled to create yet another account and avatar. I am living proof there's no such thing as free will. -
RootBeerDrinkingLampshade changed their profile photo
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Five word Story Game
RootBeerDrinkingLampshade replied to Tex Monday's topic in General Discussion Forum
devoid of delicious decorated donuts -
Ya done good, Belinda. Your few minutes on the sliders have bested my years on them with Maddy and Snugs. I was able to relearn Wings 3D quickly enough to construct a rootbeer bottle sculpty yesterday. I few minutes in Photoshop to produce a texture and a few more minutes cutting a torus produced this... This may be as close to the real me as I'll ever get here.
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And, for those who don't know, BillThePirate is one of my alts. ETA: And I'm not happy at all with the forum's mangling my name into RootBeerDrinkinL ampshade.
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Can I really be reported for this?
RootBeerDrinkingLampshade replied to 15peter20's topic in General Discussion Forum
I've been playing an inebriated bottle of root beer for nearly two years. Although that's an easier deception to suss out than a male playing a female, it's just a matter of degree. Eventually someone may get upset. LL won't bat an eye. ;-). -
Names pronunciation
RootBeerDrinkingLampshade replied to Ivanova Shostakovich's topic in General Discussion Forum
My name isn't hard to pronounce. It's just tedious. -
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RootBeerDrinkingLampshade replied to ILIKEPIEPIEPIEPIEPIEPIEPIE's topic in General Second Life Tech Discussion
Madelaine McMasters wrote: Coby Foden wrote: Not a reply to anybody really, but... Urgent message to Linden Lab: We need last names back. Thank you. :smileyhappy: :matte-motes-big-grin: Coby, wouldn't that have resulted in (for example) ILIKEPIEPIEPIEPIEPIEPIEPIEPIEPI McMasters? ;-). Nobody would ever do that. -
Pause particle emitter
RootBeerDrinkingLampshade replied to GavotteValentine's topic in LSL Scripting
LepreKhaun wrote: GavotteValentine wrote: I'm trying to create a water faucet so that it drips a group of X water particles each burst, pause for X seconds, then drip again. As far as I know it's not possible to do this with particle settings alone (_BURST_RATE and _BURST_PART_COUNT etc) because setting _BURST_PART_COUNT to say 20 will only cause all 20 particles to be stacked into 1 particle (no idea why it does this as it seems pointless to me) instead of a stream of 20 particles. So the only thing I can think of is to have _PART_COUNT set to 1 and _BURST_RATE set to 0, emit particles for say 2 seconds, then pause for 2 seconds, and loop it. The problem is how do I achieve this? I've tried llSensorRepeat and it doesn't work at all when inside an if statement. list MENU_CHOICES = ["HIDE","drip","stop"];//menu creator codelisten(integer channel, string name, key id, string choice) { if (choice == "HIDE") { //hide } else if (choice == "drip") { llSensorRepeat("", "", SCRIPTED, 0, 0, 2); } else if (choice == "stop") { //stop water drip } ... ... sensor(integer number_detected) { //particle script } Thanks. You're just using the wrong event handler is all. It's no_sensor not sensor when setting up a secondary timer. Everything else is just getting your particle emitter tuned. [ETA] Oh, and look for "RootBeerDrinkingLampshade" to make certain no_sensor gets triggered all the time! :smileyvery-happy: Hope that helps! Ahem.